I have a little over a hundred plays on my Combo LE, so I think I can provide some fair thoughts now. First, I'm still running s/w 1.4 and have installed the kit from Stern that stopped the ball launches into the glass and included good flipper rubbers. I like it and I'm playing it a lot lately and don't see it leaving my collection anytime soon. It has a lot of that "one more game" draw. I don't love it though, so let's start with my three biggest gripes before getting into the good: (1) Half the time my Ironhide playfield is running without my ball in it because so many shots only go half in, yet still activate it (2) As with most people, I'd like to see OP multiball progress save. (3) What's up with 10 or 11 shots being required for the modes? Bumblebee and Mudflap/Skids, I get, but what does such a high number of shots equate to other than repetition? Does the number mean something, like how many other robots they've fought, kind of like when Optimus rattles off all of the Decepticons he's battled?
Now the good. This is a beautiful game and extremely well lit. It's got great call outs and lots of speed. Being able to play it two different ways (Autobots or Decepticons), is very refreshing. Megatron really pumps the balls out and they don't all go SDTM, so cudos to the designer of that contraption. Yes, it's a fan layout, but nicely done and the integrated shaker makes it feel like a very substantial machine. They captured the Starscream, Blackout, and Rachet sounds nicely. I still need to upload the latest s/w, hopefully that will make it even better.