Skip down to 4/28 postings for more current - the problem turned out to be 2 things - 1 a missing spring on the fault (solved) and 2) the top ball popper which fires every time another solenoid (pop bumpers, controlled solenoids - but not slings or flippers) fires.
OLD post below:
The VUK is not getting the ball up on the first try on this Earthshaker which is being run by a sys 11 (no letter) board. When the game mode is not ready to do the earthquake (fault line, flashers, shaker motor), the VUK works great. When the quake mode is on kit *always* takes a couple tries as in the video below. NOTE that the plunger is fully extended before the ball gets there, but its not under full power as it falls down with a slight touch.
Things I've done or noted:
1) Coil & plunger have been swapped from the other VUK, problem did not move
2) driver and pre-driver have been replaced, thought they might have been flakey.
3) switch & switch diode good
4) no mechanical interference - and I believe the repeatability of the error makes this an unlikely cause
5) 75v at coil, but coil drops to 70v if a flasher relay in energized (this was during attract mode, I have not attempted to measure during game play.
6) The pulse on U17 seems correct - momentary based on the switch. One thing that I did notice, and it may be my mind playing tricks on me, is that the "second" signal pulse seems longer.
I feel like I've ruled out everything from the U17 through to the plunger... not sure where to go next -Thoughts?