Pinsiders pinball-firsts quiz

Started 2 years ago by soren in forum All PinballAll Pinball.



Pinsiders pinball-firsts quiz


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  • Started 2 years ago by soren
  • 59 Pinsiders participating in this thread.
  • Latest reply from mof

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    2 years, 4 months ago
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    soren said:

    First quick multi-ball (multi-ball started as a mode without achieving locks first)?

    Possibly Addams Family? I know it has the Quick Multi-Ball on the Mansion.

    Also, The Thing Flips feature is the first CPU controlled flipper with dynamic calibration such that it 'learned' from the misses.

    One of my fave games of all time.


    2 years, 4 months ago
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    Whirlwind is having the same quick multi-ball, and predates Addams. But I'm pretty sure Whirlwind is predated as well regarding this feature.


    2 years, 4 months ago
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    soren said:

    First alpha numeric display? High Speed, 1986

    Chicago Cubs "Triple Play", Premier, 1985. High Speed was the first Williams with this feature.


    2 years, 4 months ago
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    soren said:

    First (exact) 5-ball multi-ball?

    Centaur, 1981?


    2 years, 4 months ago
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    soren said:

    First game with no manual plunger?

    soren said:

    First quick multi-ball (multi-ball started as a mode without achieving locks first)?

    Spring Break, 1987?

    Guessing again, but having fun looking for the answers and learning a lot in the process....


    2 years, 4 months ago
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    Great. Nice to see other manufatures having games on the list.


    2 years, 4 months ago
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    This list is great, but there seems to be a glaring omission from the lists of first, and that is 'first game'... i.e. first CPU controlled, production pinball machine. Can this be added to the list? I don't know the answer though, but would be interested to know what it is! Maybe the first Gottieb system1 (Cleopatra, Nov '77)?

    What would also be very intersting (to me at least) is the addition of some key lasts... i.e. last non-speaking pinball, last non-alph-numeric display, last single ball game, last screen printed backglass (Champion Pub probably!)...


    2 years, 4 months ago
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    Yeah. I will work out a series of "last featured"? (I know last single ball is Bad Cats, which I would loooooooove to play).

    First CPU game for sale is said to be Spirit Of 76'.

    However, from a speak on this years Expo, I've learned about some very mysterious games from manufacture Coffee-mat. A make that was born CPU. Go check it out.

    Bally's Flicker is said to be the first CPU based pinball game (prototype).


    2 years, 3 months ago
    #

    With thanks to Bowen Kerins, this list is now nudged further along.

    To no surprise, it becomes more and more a triumph for Mr. Steve Richie (and his collaborators).

    Keep it coming...


    2 years, 3 months ago
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    soren said:

    Let's focus on nailing the combo shots.

    Whirlwind, 1989 has a 3-way combo.
    Funhouse, 1990 has a 4-way combo.
    The Shadow, 1995, has a 7-way combo.

    Any game beating these, and how has the first 5-way?

    I realise combos are debatable, as progressive scoring on fast shots, or combo shots, have probably been used in games beforehand. But let's keep this to games that acknowledge the "combo" with an obvious award, display and sound effect.

    The three way and four way combo on TAF is one of the best out there.


    2 years, 2 months ago
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    soren said:

    First no "pop bumper"? Jungle Lord, 1981???

    Incorrect, Elektra sorru


    2 years, 2 months ago
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    Blakesell said:

    DrAzzy said:Earliest non-steel ball - did anyone experiment with this before TZ?
    I'm sure Hercules and Bigfoot would probably count as a non steel ball with that pool cue.

    A lot of very early pinball games used marbles and non-steel balls.


    2 years, 2 months ago
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    First photografic, non drawing, backglass? Raven was 5 months before Genesis

    First electro magnet affecting the ball in general? Gorgar had this before Black Knight

    First CPU controlled pingame? I've also seen the Coffee-Mat “Wipe Out”, and one was sold locally here about a year ago. IIRC it was 1975

    First mechanical sound source (non knocker)? WAY earlier than Gold Wings on this one. Hot Tip had a chime box, like EM games, back in 1977. Also had a blank score reel just for the purpose of sounds, it was hidden down in the cabinet.


    2 years, 2 months ago
    #

    No one know of a mechanical lane (ramp return) alterator like on Apollo 13, on other games?


    2 years, 2 months ago
    #

    I've got another one.

    First "last chance" ball saver on drain.... Black Knight in 1980 had that.

    First 2-ball multiball may have been Scorpion in 1980

    First under playfield, playfield? According to IPDB, Black Hole was October '81, Elektra was December '81

    First mechanical, non CPU controlled, lane alternator or similar? Bride of Pinbot had this in the head unit, for indexing the eye locks in the 2nd face. 1991

    -Hans


    2 years, 2 months ago
    #

    Updated.

    HHaase said:

    I've got another one.
    First "last chance" ball saver on drain.... Black Knight in 1980 had that.

    Can you explain this one?

    The feature in mind, is a random og semi-random event after the ball is lost, that on success will hand the ball back in play. The magna-saves on Black Knight doesn't qualify, if those where on your mind.


    2 years, 2 months ago
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    Not just the magna-saves, black knight also has a "last chance" feature on the outlanes too. On the last ball if you get a ball locked in the upper trough, the "last chance" inserts on the outlanes turn on.

    If a ball drains in the outlanes, it will give you back the locked ball(s) in the upper trough, but then you can no longer lock any balls for multiball unless you get an extra ball.

    -Hans


    2 years, 1 month ago
    #

    Games (even 1. gen SS and EM) will generally hand you the ball if it goes from plunge directly to drain without hitting any switches. I think this is because the software is not going into ball on playfield state, and hence not progressing into the game.

    But also a fail safe design to compensate for faulty shooter lane and trough switches.

    Laser Cue is so far the earliest know design where the game is handing you the ball back as a part of the game design. And not only at ball start.

    The others are mentioned due the following.

    F-14: Further general usage treating the player fair on scoop kick-out and multi-ball start.

    Funhouse: Fair play on short plunges going to right outlane.

    Terminator 2: First design of the "ball saver" as it would be featured in general on later games. Designated playfield insert. Timed on plunge (rather than on switch hit counts), on multi-ball release and kick-out.

    Further I have an idea that idiot operators and distributers was very(!) opposed to ball saver initiatives. Their fear of ball times blured the appeal of a game that people actually want to play and find to treat them fair and given value for money. So ball saving design might have been on the drawing board for games prior to these. Only to be scraped for no good reason


    2 years, 1 month ago
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    Don't forget:

    1st LCD on Backglass


    2 years, 1 month ago
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    boogies said:

    Don't forget:
    1st LCD on Backglass

    Yep. That would be "New Canasta" by Marsaplay.


    2 years, 1 month ago
    #

    First 5 combo....

    My best guess is Stargate, possibly?


    2 years, 1 month ago
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    Doublepost, whoops, I didn't see it on there but first drop targets I think were on Vagabond by Williams in 1962.


    2 years, 1 month ago
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    soren said:

    First alpha numeric display? Chicago Cubs "Triple Play", 1985

    nope, Hyperball, 1981


    2 years, 1 month ago
    #

    Circus Voltair may be the first to use neon but it's not the "only." Don't forget, Star Wars Episode 1 had the neon light saber.


    1 year, 11 months ago
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    soren said:

    Yeah. I will work out a series of "last featured"? (I know last single ball is Bad Cats, which I would loooooooove to play).
    First CPU game for sale is said to be Spirit Of 76'.
    However, from a speak on this years Expo, I've learned about some very mysterious games from manufacture Coffee-mat. A make that was born CPU. Go check it out.
    Bally's Flicker is said to be the first CPU based pinball game (prototype).

    Sorry, but Bally Built 100 Bow and Arrow pins with a CPU in it before Spirit of '76.
    But the boards were located under the playfield instead of the backbox (but basically the same hardware theyused in the other early CP driven games). But if I recall, the Flicker prototype (with electronics from Nutting)predated Bow and Arrow.


    1 year, 11 months ago
    #

    One first I noticed missing - First licensed theme - I beleive its Bally wizard!

    soren said:

    Games (even 1. gen SS and EM) will generally hand you the ball if it goes from plunge directly to drain without hitting any switches. I think this is because the software is not going into ball on playfield state, and hence not progressing into the game.

    This may be more by accident than design. Many early games - and particularly those without accumulated bonus - would simply re-eject the ball if there were no other switch triggered. The game essentially saw it as a bad eject, and would re-eject the ball. For games with a bonus accumulation, it generally was a matter of if the game provided a bonus with the ball in the shooter lane. If so, a trip over the pf without hitting a switch would net you the single bonus. Without the staring bonus, it was essentially a re-eject.

    Interestingly, i have two wizard in the workshop. While both are old but working, they both have slightly different play. In this case, one of them starts with a single bonus while the other doesn't. They also differ slightly in the flag handling - one resets flags/bonus when going thru the lane while the other doesn't. The latter allows for accumulating more bonus as the player doesn't need to hit all the targets again to set the flags. i can't find anywhere where these are supposed to be adjustable behavior.


    1 year, 11 months ago
    #

    I limit the list to CPU production games only. Flicker may well be the first ever CPU controlled pin game.

    Wizard being an EM would be disqualified, but I'll make an acception.

    Of course the till first switch ball saver is to cope with balls falling back into trough. I see it now.


    1 year, 11 months ago
    #

    First (exact) 4-ball multi-ball?

    wouldn't that be the Williams Joust (1983)?


    1 year, 11 months ago
    #
    Danzig said:

    Circus Voltair may be the first to use neon but it's not the "only." Don't forget, Star Wars Episode 1 had the neon light saber.

    Bally's Strange Science (1987) had a neon light on top of the back box.


    1 year, 11 months ago
    #

    "First playfield display? Spirit, 1982"

    Wrong! Black Hole 1981.


    1 year, 11 months ago
    #

    First up/down (big) flipper centre post preventing drain? Big Guns, 1987

    I don't believe this is correct if you're talking about the plastic popup. Space Shuttle (Williams, 1984, System 9) has the same popup between the flippers.


    1 year, 11 months ago
    #

    Jive time had a center post thing that prevented the drain, and I think there was probably something earlier than that too.


    1 year, 11 months ago
    #

    Cabaret (1968) was the first Williams game to feature an up-post between the flippers.
    http://www.ipdb.org/machine.cgi?id=415

    Apparently the very first game to use one was Rally's Playboy (1967).
    http://www.ipdb.org/machine.cgi?id=2043

    Those aren't CPU controlled games, however, so I don't know if they count for this list.


    1 year, 11 months ago
    #

    Updated.

    I keep the list for CPU games only to track down the waves of innovation (well ideas) for that class of games.

    Keep em comming. I'd love to see some of those with no entry yet get nailed.

    Games like POTC and BBH have this wonderful uppost holding the ball. Not for multi-ball, but for immediate release. Love the pause effect it gives. But I wonder where it was used for the first time.


    1 year, 11 months ago
    #

    Very nice list. First use of UV light (actually black light) should be Big Bang Bar. Or does that not count as the game was not officially released until the IPB remake?
    First female speech in a pinball: Xenon
    First Solid State game with a 1.000.000 light: Sharpshooter
    First headphone plug should probably be a Zaccaria game as they had those already. The reason that feature did not last is because often the female jack plug would be stuffed with chewing gum.
    Zaccaria probably also has a first (as far as I know the only) for having different language speech roms. Pinball Champ was available with English and German speech (with a terrible italian accent). Other games could have had similar German / English speech roms.


    1 year, 10 months ago
    #
    TunaSled said:

    Cabaret (1968) was the first Williams game to feature an up-post between the flippers.
    http://www.ipdb.org/machine.cgi?id=415
    Apparently the very first game to use one was Rally's Playboy (1967).
    http://www.ipdb.org/machine.cgi?id=2043
    Those aren't CPU controlled games, however, so I don't know if they count for this list.

    I believe the first Solid State pin to have a pop-up post was Williams Contact (1978).


    1 year, 10 months ago
    #

    Updated.


    1 year, 10 months ago
    #
    soren said:

    First novice/regular game selection or similar?

    I'm thinking that Judge Dredd first comes to mind (with the Supergame multi-ball mode); 1993.

    Star Wars Trilogy also has a timed novice mode as well as the regular game selection; 1997.


    1 year, 10 months ago
    #
    mrSATURN2012 said:

    I'm thinking that Judge Dredd first comes to mind (with the Supergame multi-ball mode); 1993.
    Star Wars Trilogy also has a timed novice mode as well as the regular game selection; 1997.

    WHO dunnit and Apollo 13 are also in on this.


    1 year, 10 months ago
    #

    First official movie license ( I may be wrong but,) Close Encounters of the Third Kind.


    1 year, 10 months ago
    #

    Apollo 13 wasn't the only more than 6 ball machine, IJ4 has 8 ball multiball.

    If we're just doing SS / DMD era machines, I think the first colored legs and only colored legs before the LE stuff was Road Show, which had the blue legs. I might be wrong about that, but I can't think of anything else.

    For first "Ambient (non-topper) light", I'm not sure exactly what you're looking for, but JP has lights and flashers on top of the head which simulate lightning. Unlike a machine like, say, Pinbot where the topper needs to be there for the lights to be there, JP has these built in and they will flash regardless of any topper being there. It looks awesome if you're playing in a dark, tall room. I'm not certain it was the first, but I believe it was.

    For use of magnetic ramp or lane diverter, I feel like this was WCS94 with the ball lock. It has been used pretty sparingly in history, with the majority of it's uses on John P's machines, and that was the first one. Anyone know of anything differently?

    First motorized target bank is PinBot, I believe. At least, in the way that we think of target banks in the "modern" era.

    For first hinged backbox, I'm not positive, but this may have started with High Speed. I'm all but certain it was Williams who did it. High Speed is also (I stole this from the IPDB... the first pinball to play a complete song, first use of Auto Percentaging (for replay scores), first Jackpot available only during multiball, first use of broken switch compensation programming, first SS game with operator report, and the first use of credit dot (malfunction indicator).

    And whomever suggested that Humpty Dumpty didn't have flippers but had bumpers that moved, no - it definitely had flippers. In fact, I own three or four machines that are before 1950 that all have flippers on them. Generally, they pivot on the opposite side to what we expect today, but they are the same as flippers.


    1 year, 10 months ago
    #

    Great input. Thanks.


    1 year, 10 months ago
    #

    Not sure if it is the first but Monte Carlo (Bally 1972) has a pop up centre post and 3’ flippers.
    "First up/down (big) flipper centre post preventing drain? Contact, 1978" From your list


    -1
    1 year, 10 months ago
    #

    I'm limiting this quiz to CPU pins to track the developement and trend of those. With very few exceptions for EM game that was released in the early days of CPU games.

    Some of the thing I ask for have proven to be more common than I tought in EM pins already.


    1 year, 10 months ago
    #

    That’s cool! Surprising on how much stuff is reused from yesteryear. One thing I founded amazing was electric car out numbered petrol car in the early 1900, just a bit of trivia. (Source “Who Stole The Electric Car”)


    1 year, 10 months ago
    #
    soren said:

    WHO dunnit and Apollo 13 are also in on this.

    If I'm not mistaken, then Judge Dredd would win this title (both Apollo 13 and WHO dunnit? were made in 1995). Judge was made in '93.

    Unless someone else can think of an earlier '90s game that would fit "First novice/regular game selection or similar?" category...


    1 year, 10 months ago
    #

    This is a cool thread, but I think it should be de-stickied and instead linked within the "for the history buffs" thread.


    1 year, 10 months ago
    #
    mrSATURN2012 said:

    Unless someone else can think of an earlier '90s game that would fit "First novice/regular game selection or similar?" category...

    I don't think that JD fits that really though. The Novice / Regular mode thing was a choice you could make with the same amount of credits. The SuperGame in JD was an additional cost, and didn't make the rules any easier or harder, it just started every game with a multiball.


    1 year, 10 months ago
    #

    Set it to WHO dunnit for now.


    1 year, 10 months ago
    #
    goatdan said:

    I don't think that JD fits that really though. The Novice / Regular mode thing was a choice you could make with the same amount of credits. The SuperGame in JD was an additional cost, and didn't make the rules any easier or harder, it just started every game with a multiball.

    Makes sense to me.

    soren said:

    Set it to WHO dunnit for now.

    Sounds good!



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