(Topic ID: 87592)

Mustang new code!!

By PunishersLEMC

10 years ago


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#2 10 years ago

**************************************************************************
* *
* STERN PINBALL, INC. *
* (C) COPYRIGHT 2007 - 2014 STERN PINBALL, INC. *
* *
**************************************************************************
* *
* MUSTANG *
* *
**************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email [email protected] to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V1.20 - April 10, 2014
=======================

- fixed mystery award.
- fixed top lanes display effect (text off screen).
- upgrade hurryup/multiball start not available if drift or stampede is ready.
- fixed orbit upost logic when races and upgrade hurryup are running at the same time.
- the "Upgrade Hurry-Up Start" presentation now precedes the "Gears Multiball Start" presentation.
- added logic to allow rally and stunt races to be paused.
- Added pause code logic for timer in road course, and also pause code for the light shows and daisy speech in drag race
so it pauses the timer when mustang multiball is running.
- removed the final two shots once you are in 2nd place in road course, just the scoop is lit to finish the mode.
- Races do not inhibit up-post if upgrade hurryup is running.
- Tweaked the "race is started but not completed" lamp blinking pattern.
- added upgrade hurryup as the first upgrade tier award.
- now top lanes can be moved with the flippers.
- top lanes reset between balls
- races are not allowed to start if an upgrade mode/multiball is ready to start.
- Added new drag race multiball dots to gears multiball start.
- Added new daisy diesel speech to drag race mode, and fixed the timer so you can hear the background speech.
- Added Mabel speech to road course jackpot display effect
- Added new dots to road course end to get rid of daisy holding trophy when you win.
- Tweaked scoring in rally race.
- Fixed rally race always putting user into Driving straight after they drain.
- Fixed rally race lights in race select.
- Fixed rally race not keeping track of #shots made after ball drain.
- Police Pursuit scoring
1. 6.5M if you make it to the chase.
2. 15.7M if you finish everything.
- Fixed lamp effect not being killed properly
- Added new lamp effects to: a) Gears multiball start b) Orbit shots in rally/stunt
- Added new gears target hit sounds
- Added translations to coil, lamp, message, switch tables.
- added a background display effect that shows the race name and all player scores (and ball/credits if there is space).
This display effect is used as the background display effect for races in the following case:
num players>1 && ball is in shooter groove. The reason for this is so that in a multiplayer game,
the players know which player is up.
- Race lights - if a race is "started" but not yet "completed", it will blink 28ms on, 4 ms off.
- added new race course speech.
- Added sound effects to hitting the gears drop targets.
- Added rally race turn callouts.
- Made shifting to higher gears easier. (gear 5 and 6 are now easier to achieve)
- Allow player to flipper blowoff gears multiball intro.
- cruisin now has 2 levels. The second level requires the player to make 4 roving shots.
- Crusin display now shows 2X awards, cruisin base scores are reset between sessions.
- spinner moves the top lanes.
- pause races during Mustang Multiball.
- Added new speech to drift.
- Added new dots to drift.
- Upgrades are awarded immediately rather than collected at the scoop.
- Upgrade Tier awards are awarded immediately upon completing all 7 upgrades.
- added Silverball Stampede Ready, Silverball Stampede music.
- Added background music for silverball stampede and drift ready/intro.
- Fixed the following music issues
1. Race Select restarts every time flipper button is pressed
2. Music turned off when resuming a race and entering test mode.
- Bonus music: kill bonus music when bonus display effect terminates.
- fixed demo race bug.

V1.13 - April 3, 2014
=======================

- released 1.13 code for NY Auto Show, Empire State Building, and regional shows.
- This release is for Demo Race default ON.
- Fixed bugs with road course restarting/continuing.
- Fixed text in the drag race intro for the demo mode.
- Demo race multiball now 4 ball instead of 6 ball.
- added demo race requirements (No replay, no match, no high score, free play 1 ball game).
- Do not start Race Select if Mustang Multiball is ready.
- Do not blink "NEW CAR" when in Race Select.
- Fixed two sound effects whose names were reversed.
- Gears multiball recognizes when demo race is active and adjusts rules and scoring accordingly.
- Demo race adjustment now selectable.
- In demo race, no mustang letters can be collected, no upgrade multiball can be started, and no mustang multiball can be started.
- If AD_DEMO_RACE is YES, play DEMO RACE music and disable Race Select (it was starting from the scoop).
- added upgrade hurryup logic.
- Changed the shift lights so that they represent the drag race when in the drag race mode, the lights had been showing the current gears level
- Used drag race mode end dots, in road course mode end to let you know your place at the end of the race
- Revamped the road course part B, so that you have to get 1st place to complete the mode. Changed the way you earn bonus points for 1st place.
- Added light show for road course end with you in 1st
- Added other racers to road course start display effect
- new match effect artwork added (to allow blinking of matched numbers)
- changed match display effect timing.
- Fixed number of jackpots needed for super jackpot to light
- Bumped up gears drop target scores
- added/changed sounds in match effect
- added art to mystery, mystery lit display effects.
- fixed a right orbit bug caused by drift race, i.e. it caused balls to go into the pop bumpers even if drift race was not running.
- added toolbox art.
- added Tanner Speech.
- added cruisin award sounds.
- added return lane sounds.
- added tilt/warning sounds.
- Modified Drift race rules.
- Added game timer pauses (Drift).
- Added some additional movement to the cars in the drag race background to show them jockeying for position
- Changed the intro Display Effect on ball 2 and 3 for the drag race mode.
Now, if you drain on drag race before reaching MB, it will show daisy diesel instead of showing the cars taking off again. Added more drag speech.
- Changed the opening text from the ìchamp vs 1970 mach Iî to ìDaisy diesel vs 1970 mach Iî
- Added confetti dots to road course end if you get 1st place, and also cheering sound effect.
- Fixed a bug when tilting in road course that gave a "congratulations 00" message for completing the race.
- Added rules to mode intros with a screen flip, only showed the first time you play.

V1.12 - March 26, 2014
=======================

- Super jackpot scores increased for gears multiball.
- Added new sound effects to Drift awards.
- Fixed an issue where some Drift cheer sounds weren't being heard.
- Fixed an issue where Drift ready lights weren't displaying properly in all cases.
- Added new stunt driver animations and sounds.
- Added fixes to stunt driver rules (made less confusing)
- Added new bonus background music.
- match - slowed down the car animation by one tick
- Added new award artwork for Drift Race.
- Modified Drift background to include echelons.
- added slingshot, drift sound f/x.
- tweaked speech volume on some samples that were too low.

V1.11 - March 24, 2014
=======================

- added/changed art work for robot car, alien, and millionaire
- Police Pursuit -- removed unused assets.
- removed some Police Pursuit speech.
- Police Pursuit -- removed some art and speech.

V1.10 - March 23, 2014
=======================

- Stunt Driver - if race ends before hitting anything, race will resume automatically.
If a shot is hit and then race ends, race is marked as started.
- Race Select
1. show instructions at scoop if players <= 2.
2. pressing both flipper buttons does NOT launch ball if in shooter lane.
- Police Pursuit
1. ramp was coming down too fast, this has been fixed.
2. Voice Over - fixed a spot where the speech was repeating.
- Stunt Driver
1.always restart in Take 1.
- Reset bowl timer to 5 secs.
- changed road course total screen.
- Added checks to see if Drift is in bowl scoring mode.
This fixes an issue where you can keep shooting for jackpots after final shot.
- Fixed an issue where grace restart was restarting after final shot.
- Modified the last shot to bowl timer (Drift).
- changed road course intro
- Added new sound FX and speech to Drift race.
- Added grace period to Drift Race.
- Modified ball save timer to 25s from 35s.
- Modified award display to better resemble the background display.
- added new road course intro
- Race Select - shows instructions when in scoop
- removed unused lamp effects.
- added sound effects for upgrade awards, upgrade bonus awards.
- Police Pursuit - ramp comes down faster when shots change.
- Added left and right turn display effects to rally race.
- Added new insults to stunt driver.
- Added new Display Effect to 1st shot in stunt driver.
- Added DoT art for shortcut in rally race.
- reduced nodeboard led brightness to 66%.

V1.04 - March 23, 2014
=======================

- Police Pursuit - added speech; - added dots for final shot.
- fixed garbage frame in match effect.
- changed speech calls during crusin' awards.
- added speech to crusin' intro
- added speech for Crusiní jackpot award
- added dots for the millionaire in the road course mode.
- fixed Road Course start so it shows the millionaire instead of the hipster in the beginning.
- GRID lights are now on at full brightness. They used to be set at 31% brightness to handle
the current drawn when all lights were set to 100%.
- Race Select
1. bug fix - finish everything but Police Pursuit, start Police Pursuit, drain ball;
at ball start, drift is ready; launch ball; shoot the scoop;
race select comes up with Police Pursuit selected; Drift should have started.
2. only start Drift and Silverball Stampede from the scoop
3. After completing Silverball Stampede one time, all races must be started at scoop
4. If only one race is uncompleted and race select is started from the scoop, automatically start the race.
5. do not say speak again if race selection does not change
(this was happening when only one race was uncompleted; hitting flipper button would
not change the selection but would repeat the name)
- added drift sounds.
- Modified Drift Race rules.
- Added Drift Race background artwork.
- Modified Drift Race ready light effect to include the 2012 light.
- Added new Match Effect dots.
- Fixed an issue where the upper ramp diverter wasn't working correctly during Drift.
- added pop bumper sounds.
- added road course jackpot Display effects and put in jackpot speech for Daisy Diesel,
Alien, Professor and the robot car.
- added shortcut lamp logic.
- Added shortcut lamp to rally race shortcut shot
- Non-skill shot sneak in awards a Ford top lane
- added police dispatch speech
- Police Pursuit art - added 1 additional bg and end animation.
- added drift sounds
- Fix to speech priority
- Added "Your mother drives faster than you!"
- Added new sounds to stunt driver
- callouts cannot happen while playfield is invalid for drag and stunt
- Fixed stunt driver drain speech
- Added sound to skill shot
- Fixed bowl switch scoring after 5 spins
- added Surfer and French director speech.
- added mechanic speech.

V1.03 - March 19, 2014
=======================

- Road Course
1. last portion of the race is timed.
2. chaged timer pause logic when shots are made.
3. mode now saves progress anywhere in the mode
- Slight bump in super jp for gear 4 (5->6M)
- drag race reset the gears targets at start
- Road Course
1. will not request an automatic race resume if the race ends by a timeout.
- Race Manager bugfix - if you timeout Road Course, the light for the Road Course
continued to blink after the race stopped.
- Adjusted default replay scores and default high scores.
- Added blanket settings for DIP switches to make sure the replay and HSTD override
values are applied for all DIP switch settings.
- Removed replay and HSTD overrides from the USA DIP switch override table.
- Decreased gears multiball super jackpots value significantly.
- road course rules are now more difficult.
- Added sound effects to Drift race.
-Modified Drift race scoring.
- Modified displayed text for Drift race.
- Modified flasher and light shows for Drift race.
- Fixed gears multiball displaying wrong message.
- new Gears multiball rule (Allow super jackpot to gain value from other jackpots scored)
- Fixed rally race rules.
- Removed "Nice shifting!" speech from shift awarded, it was repetitive.
- Police Pursuit - shortened the chase section of the race by 2 shots.
- fix to case of demo race.
- Drag race multiball no longer shows gears_multiball total. Only shows drag race
total screen with combine score of race + multiball.
- Fixed drag race scoring
- Fixed gears multiball DoT messages
- Fixed gears multiball drag scoring and text.
- Rebalance: Stunt driver max score is 10M, average should be right around 6, minimum is 4M
- Rebalance: Rally race max score is 11.5M (this is hard to do and involves 2 timedown combo shots).
Average will be less than 6M.
- Stop bowl f/x after 5 spins.
- Fixed stunt driver not properly resetting.
- Police Pursuit -- turn off traffic lights when in chase mode.
- Police Pursuit -- added "# shots left" message to background screen.
- Modified Drift scores.
- Added Drift intro instruction text.
- Modified Drift timers.
- Added code that allows for different play types/style.
- Added new award light shows.
- Fixed rally race bug
- Added Voice Over effect to gear shift completed
- Added tanner speech to rally turn shots
- added upgrade multiball music
- Gears Multiball scoring - Each jackpot award adds to super jackpot value.
regular jackpot values increase after each super jackpot.
Also, the first super jackpot on gear 6 is worth 50M.
- Added instant info to see which races have been qualified for: drift, silverball stampede.
- Added instant info to see current GEARS and MUSTANG progress.
- added Tanner Foust ìhelmet filteredî speech.
- Added new Drift music and sound fx.
- upgrades are not ok to qualify during Drag Race.
- added full playfield lamp sweeps to cruisin awards.
- Added 2 unique mystery features for drift.

V1.02 - March 10, 2014
=======================

- Fixed rally turn award messages.
- Changed gears multiball start lamp update code.
- Reset gears target bank on gears multiball start
- Fixed rally race initial state.

- added new Race Select logic for Drag Race:
1. If Drag Race is the only qualifying race available, select it by default.
2. else if no multiball has been started and no multiball is ok_for_start,
select Drag Race by default.
3. else select a race randomly from pool of available races,
but do not include Drag Race in the pick if a multiball is ready for start.
4. if a multiball is ok_for_start, do not allow Drag Race to be started
(unless it is the only qualifying race available)
- Fixed drag race multiball super jackpot scoring
- Fixed drag race multiball to not have jackpots go dark
- Fixed drag race multiball lamp effects
- Fixed gears multiball starting after selecting drag race bug.
- Added code for a left to right turn lamp effect.
- Shift rules modified.
- Cleaned up gears multiball rules (v2)
- Added new gears multiball rules (v3)
- Shortened the intro for drag race if it is started from the shooter groove,
but it will play the whole animation if started from the scoop
- Removed the flipper blow off code for drag race intro (left over from demo code)
- Modified Mystery 200k to be 500k.
- Modified Drift scores.
- Modified Drift to disable the most recent shot hit.
- Added Drift light effects.
- Added adjustment 'MINIMUM GEAR TO LIGHT MULTIBALL'.
- Gears multiball rule v2. Shoot a number of jackpots to light super jackpot.
Gears targets count towards this number required. Can score jackpots while
super jackpot is lit.
- added dots for stunt driver: fixes tires outline on jump in city (background)
- New York Auto Show logo added to assets.
- New rules for rally race. Driving straight in between turns.
- New rules for stunt driver stop action.
- FIXED gears multiball jackpot exploit
- Gears multiball rule changes: To qualify super jackpot, player must collect
"X" regular jackpots.
Regular jackpots go dark when Super Jackpot is lit.
- Cleaned up shift mode code.
- Pony lanes no longer use the lamp matrix as a logical lamp
- Top lanes no longer use the lamp matrix as a logical lamp.
- added ball save adjustments to Upgrade Multiball, Mustang Multiball.
(default ball save is now 45 seconds)
- Upgrades are not qualified or awarded if upgrade multiball is ready or active
or grace.
- Completing tier 2 and 4 light upgrade multiball but do not give a
"tier completed" point award.
- The active upgrade tier is bumped (or reset to 1 if tier 4 is completed) when
the last upgrade in the tier is awarded (previously, the tier was incremented
when upgrade multiball started).
- Upgrades -
1. With the exception of N2O, each upgrade can be awarded only once per tier;
N2O can be awarded over and over.
2. When all upgrades and tier 1 and 3 are awarded, the tier is marked completed.
3. When all upgrades in tier 2 and 4 are awarded, upgrade multiball is lit.
4. When upgrade multiball is started, the tier is marked completed.
- added new Main Play music, new Race Select music.
- added new jackpot stingers
- Race Progress:
1. after you complete Silverball Stampede, Race Select can only be started
from the scoop.
2. moved the "races reset" logic earlier in "races start race select" so that
race select does not start upon completing silverball stampede in the scoop.
- BUGFIX - race select takes input while upgrades are being awarded. Fixed.
- Added Lamp Effect when gear letter is awarded
- Changed turn score calculation in rally race.
- Race song - continue to play a race's song when the race is paused on ball
drain so that the song will continue to play in race select.
- added RACE_SHOT_ID_EXPAND so that a ramp shot registers as an orbit shot
and vice versa so that a lit shot on the left will always register, even if
something else has control of the ramp. (or the ramp coils fail)
- added orbit up post to coil test.

V1.01 - March 10, 2014
=======================

- tweaked pops scores during upgrade multiball.
- fixed sound test speech.
- fixed sereral lamp name(s).
- Release 1.01
- added dot matrix art to upgrade multiball award shots.
- changed upgrade multiball scoring.
- sped up the upgrade multiball intro display effect.
- tweaked upgrade multiball intro display effect.
- added unique stunt race messages.
- added code to the end of race start/award/total display effects to allow for
seamless transitions to other display effects waiting to run.
- added clapboard sound FX to race stunt driver intro display effect.
- removed drift race (bug) from the selection list.
- fixed rally race turn award display score.
- added award light shows to stunt driver, rally.
- added shaker f/x to police & silverball modes.
- added sound f/x to gears multiball aborted
- fixed sound test where music test #1 and music test #2 played the same tune.
- Added flasher effect to awards (Drift).
- Added sound effect to awards (Drift).
- Added speech call out on start (Drift).
- Fixed an issue where mid ramp wasn't always scoring style points.
- Fixed an issue where the bowl wasn't displaying the correct background.
- Fixed an issue where an incorrect level was being displayed during Drift.
- upgrades not available during mustang multiball.
- top lane lamps are not reset after each ball.
- Mustang Car Lights now blink slow for races that have been started.
- added shaker motor code to drag race award.
- added shaker motor code to road course award.
- fixed some problems with the road course.
1. The players position in the race and the number of seconds left in the race
are now unique variables for each player. This solves the problem in
a two player game where the 2nd person to start road course would start with
a different players position and time.
2. added code to adjust position depending on how much time you have remaining
when you restart the road course mode.
3. Added code to add more time if you drained with less then 10 seconds left in
the road course mode.
- changed replay level, high score tables.
- Modified Wizard ready lamps, they were strobing backwards.
- Added lamp and flasher effect for wizard mode ready
- Removed shaker effect for start of Drift Race.
- Added Road Course music, clapboard sound f/x, Gears Multiball Cancel sound f/x.
- Extra Ball is now awarded when a race is started instead of when a race is ended
so that it does not occur at end of ball.
- Added ball and credits to score display that is used in Race Select, Police Pursuit, and Cruisin.
- Fixed problem with gears multiball light lighting during upgrade multiball/wizard modes/wizard modes available/mustang multiball.
- Fixed grace period on awards during gears multiball.
- all background display effects now use a common priority scheme.
- Added shaker motor effects to Drift race start and award.
- Added shaker motor to stunt and rally race awards.
- added a function to display race totals for all races. if race ends in scoop,
race total is a choreo. if race ends at endball, total is a "total" process.
- added shaker code to cruisin award display effect.
- added sounds to upgrade multiball.
- Added sweeping light show code to road course.
- Fixed bonus score bug in road course. It is now based on what place you finished.
- Upped the priority on the road course background display effect so the pops do not interrupt it
- Changed drag race end Display Effect.
- made scoring changes to road course mode.
- Added new Upgrade Multiball Intro Art.
- Changed Cruisin scoring.
- Changed Mustang Multiball scoring.
- Silverball Stampede
1. if race is ended in the scoop, play the total screen as a choreo instead of as a "total".
2. added sounds and lamp effects to awards and total.
- added upgrade tier awards.
- upgrade multiball is now available as the 2nd tier award, all other tiers award points.
- Removed redundant call to light_extra_ball
- Silverball Stampede
1. added intro dots, cheer sound f/x at the end.
2. 30M to start, 200M total if you complete.
- Shift Mode
1. no longer kills background effects
- pop rule disabled during drift race and silverball stampede.
- fixed the priority of the shift mode background display effect. This was
causing the Display Effect to come up during game over.
- Modified Drift race award and background display priorities.
- new calculation of Gears Multiball JP and SJP scores.
- Fixed a bug where the display choreo sequence of selecting a race and starting
gears multiball was out of order.
- fixed gears jackpot, super jackpot audit problem.
- fixed a problem where gears multiball was raising the center drop targets incorrectly.

V1.0 - March 7, 2014
=======================

- Initial release.

#3 10 years ago

Impressed by the sheer number of updates this machine has had in just a little more than a month. Happy for all mustang owners.

Now, back to Metallica, Star Trek, and maybe a small one for AC/DC also so Bowen can finish up that tutorial, Stern.

#4 10 years ago

"now top lanes can be moved with the flippers.
Upgrades are awarded immediately rather than collected at the scoop."

Thank GOD... both of those were BADLY needed and easily the most two annoying things I found on the machine at TPF...

#5 10 years ago

"fixed mystery award" needs to be at the top of every Stern update

23
#6 10 years ago

All 8 owners can rejoice...

#7 10 years ago

new music?

#8 10 years ago
Quoted from fattrain:

"fixed mystery award" needs to be at the top of every Stern update

I admit, I laughed a little when I saw that too.

#9 10 years ago
Quoted from DCfoodfreak:

All 8 owners can rejoice...

How rude......but hilarious.

#10 10 years ago

Seems odd that there is so little interest here respecting the code update. Most other games, when new code is released, have a ton of discussion / interest. Also, B_R seemed to have a hell of a time selling his pro.

Hate to say it, but it seems that this title is not a winner so far. I have not played it, but based on theme and the videos posted so far, I couldn't be less interested. I'd put $2 into one on route, but never pick one up.

#11 10 years ago

When can I come over and try that new code tullster?

#12 10 years ago

Looking towards seeing the new code in action.

Nicely stated RareHero; ""
**************************************************************************
* *
* STERN PINBALL, INC. *
* (C) COPYRIGHT 2007 - 2014 STERN PINBALL, INC. *
* *
**************************************************************************
* *
* MUSTANG *
* *
**************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email [email protected] to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V1.20 - April 10, 2014
=======================

- fixed mystery award.
- fixed top lanes display effect (text off screen).
- upgrade hurryup/multiball start not available if drift or stampede is ready.
- fixed orbit upost logic when races and upgrade hurryup are running at the same time.
- the "Upgrade Hurry-Up Start" presentation now precedes the "Gears Multiball Start" presentation.
- added logic to allow rally and stunt races to be paused.
- Added pause code logic for timer in road course, and also pause code for the light shows and daisy speech in drag race
so it pauses the timer when mustang multiball is running.
- removed the final two shots once you are in 2nd place in road course, just the scoop is lit to finish the mode.
- Races do not inhibit up-post if upgrade hurryup is running.
- Tweaked the "race is started but not completed" lamp blinking pattern.
- added upgrade hurryup as the first upgrade tier award.
- now top lanes can be moved with the flippers.
- top lanes reset between balls
- races are not allowed to start if an upgrade mode/multiball is ready to start.
- Added new drag race multiball dots to gears multiball start.
- Added new daisy diesel speech to drag race mode, and fixed the timer so you can hear the background speech.
- Added Mabel speech to road course jackpot display effect
- Added new dots to road course end to get rid of daisy holding trophy when you win.
- Tweaked scoring in rally race.
- Fixed rally race always putting user into Driving straight after they drain.
- Fixed rally race lights in race select.
- Fixed rally race not keeping track of #shots made after ball drain.
- Police Pursuit scoring
1. 6.5M if you make it to the chase.
2. 15.7M if you finish everything.
- Fixed lamp effect not being killed properly
- Added new lamp effects to: a) Gears multiball start b) Orbit shots in rally/stunt
- Added new gears target hit sounds
- Added translations to coil, lamp, message, switch tables.
- added a background display effect that shows the race name and all player scores (and ball/credits if there is space).
This display effect is used as the background display effect for races in the following case:
num players>1 && ball is in shooter groove. The reason for this is so that in a multiplayer game,
the players know which player is up.
- Race lights - if a race is "started" but not yet "completed", it will blink 28ms on, 4 ms off.
- added new race course speech.
- Added sound effects to hitting the gears drop targets.
- Added rally race turn callouts.
- Made shifting to higher gears easier. (gear 5 and 6 are now easier to achieve)
- Allow player to flipper blowoff gears multiball intro.
- cruisin now has 2 levels. The second level requires the player to make 4 roving shots.
- Crusin display now shows 2X awards, cruisin base scores are reset between sessions.
- spinner moves the top lanes.
- pause races during Mustang Multiball.
- Added new speech to drift.
- Added new dots to drift.
- Upgrades are awarded immediately rather than collected at the scoop.
- Upgrade Tier awards are awarded immediately upon completing all 7 upgrades.
- added Silverball Stampede Ready, Silverball Stampede music.
- Added background music for silverball stampede and drift ready/intro.
- Fixed the following music issues
1. Race Select restarts every time flipper button is pressed
2. Music turned off when resuming a race and entering test mode.
- Bonus music: kill bonus music when bonus display effect terminates.
- fixed demo race bug.

V1.13 - April 3, 2014
=======================

- released 1.13 code for NY Auto Show, Empire State Building, and regional shows.
- This release is for Demo Race default ON.
- Fixed bugs with road course restarting/continuing.
- Fixed text in the drag race intro for the demo mode.
- Demo race multiball now 4 ball instead of 6 ball.
- added demo race requirements (No replay, no match, no high score, free play 1 ball game).
- Do not start Race Select if Mustang Multiball is ready.
- Do not blink "NEW CAR" when in Race Select.
- Fixed two sound effects whose names were reversed.
- Gears multiball recognizes when demo race is active and adjusts rules and scoring accordingly.
- Demo race adjustment now selectable.
- In demo race, no mustang letters can be collected, no upgrade multiball can be started, and no mustang multiball can be started.
- If AD_DEMO_RACE is YES, play DEMO RACE music and disable Race Select (it was starting from the scoop).
- added upgrade hurryup logic.
- Changed the shift lights so that they represent the drag race when in the drag race mode, the lights had been showing the current gears level
- Used drag race mode end dots, in road course mode end to let you know your place at the end of the race
- Revamped the road course part B, so that you have to get 1st place to complete the mode. Changed the way you earn bonus points for 1st place.
- Added light show for road course end with you in 1st
- Added other racers to road course start display effect
- new match effect artwork added (to allow blinking of matched numbers)
- changed match display effect timing.
- Fixed number of jackpots needed for super jackpot to light
- Bumped up gears drop target scores
- added/changed sounds in match effect
- added art to mystery, mystery lit display effects.
- fixed a right orbit bug caused by drift race, i.e. it caused balls to go into the pop bumpers even if drift race was not running.
- added toolbox art.
- added Tanner Speech.
- added cruisin award sounds.
- added return lane sounds.
- added tilt/warning sounds.
- Modified Drift race rules.
- Added game timer pauses (Drift).
- Added some additional movement to the cars in the drag race background to show them jockeying for position
- Changed the intro Display Effect on ball 2 and 3 for the drag race mode.
Now, if you drain on drag race before reaching MB, it will show daisy diesel instead of showing the cars taking off again. Added more drag speech.
- Changed the opening text from the ìchamp vs 1970 mach Iî to ìDaisy diesel vs 1970 mach Iî
- Added confetti dots to road course end if you get 1st place, and also cheering sound effect.
- Fixed a bug when tilting in road course that gave a "congratulations 00" message for completing the race.
- Added rules to mode intros with a screen flip, only showed the first time you play.

V1.12 - March 26, 2014
=======================

- Super jackpot scores increased for gears multiball.
- Added new sound effects to Drift awards.
- Fixed an issue where some Drift cheer sounds weren't being heard.
- Fixed an issue where Drift ready lights weren't displaying properly in all cases.
- Added new stunt driver animations and sounds.
- Added fixes to stunt driver rules (made less confusing)
- Added new bonus background music.
- match - slowed down the car animation by one tick
- Added new award artwork for Drift Race.
- Modified Drift background to include echelons.
- added slingshot, drift sound f/x.
- tweaked speech volume on some samples that were too low.

V1.11 - March 24, 2014
=======================

- added/changed art work for robot car, alien, and Millionaire
- Police Pursuit -- removed unused assets.
- removed some Police Pursuit speech.
- Police Pursuit -- removed some art and speech.

V1.10 - March 23, 2014
=======================

- Stunt Driver - if race ends before hitting anything, race will resume automatically.
If a shot is hit and then race ends, race is marked as started.
- Race Select
1. show instructions at scoop if players <= 2.
2. pressing both flipper buttons does NOT launch ball if in shooter lane.
- Police Pursuit
1. ramp was coming down too fast, this has been fixed.
2. Voice Over - fixed a spot where the speech was repeating.
- Stunt Driver
1.always restart in Take 1.
- Reset bowl timer to 5 secs.
- changed road course total screen.
- Added checks to see if Drift is in bowl scoring mode.
This fixes an issue where you can keep shooting for jackpots after final shot.
- Fixed an issue where grace restart was restarting after final shot.
- Modified the last shot to bowl timer (Drift).
- changed road course intro
- Added new sound FX and speech to Drift race.
- Added grace period to Drift Race.
- Modified ball save timer to 25s from 35s.
- Modified award display to better resemble the background display.
- added new road course intro
- Race Select - shows instructions when in scoop
- removed unused lamp effects.
- added sound effects for upgrade awards, upgrade bonus awards.
- Police Pursuit - ramp comes down faster when shots change.
- Added left and right turn display effects to rally race.
- Added new insults to stunt driver.
- Added new Display Effect to 1st shot in stunt driver.
- Added DoT art for shortcut in rally race.
- reduced nodeboard led brightness to 66%.

V1.04 - March 23, 2014
=======================

- Police Pursuit - added speech; - added dots for final shot.
- fixed garbage frame in match effect.
- changed speech calls during crusin' awards.
- added speech to crusin' intro
- added speech for Crusiní jackpot award
- added dots for the Millionaire in the road course mode.
- fixed Road Course start so it shows the Millionaire instead of the hipster in the beginning.
- GRID lights are now on at full brightness. They used to be set at 31% brightness to handle
the current drawn when all lights were set to 100%.
- Race Select
1. bug fix - finish everything but Police Pursuit, start Police Pursuit, drain ball;
at ball start, drift is ready; launch ball; shoot the scoop;
race select comes up with Police Pursuit selected; Drift should have started.
2. only start Drift and Silverball Stampede from the scoop
3. After completing Silverball Stampede one time, all races must be started at scoop
4. If only one race is uncompleted and race select is started from the scoop, automatically start the race.
5. do not say speak again if race selection does not change
(this was happening when only one race was uncompleted; hitting flipper button would
not change the selection but would repeat the name)
- added drift sounds.
- Modified Drift Race rules.
- Added Drift Race background artwork.
- Modified Drift Race ready light effect to include the 2012 light.
- Added new Match Effect dots.
- Fixed an issue where the upper ramp diverter wasn't working correctly during Drift.
- added pop bumper sounds.
- added road course jackpot Display effects and put in jackpot speech for Daisy Diesel,
Alien, Professor and the robot car.
- added shortcut lamp logic.
- Added shortcut lamp to rally race shortcut shot
- Non-skill shot sneak in awards a Ford top lane
- added police dispatch speech
- Police Pursuit art - added 1 additional bg and end animation.
- added drift sounds
- Fix to speech priority
- Added "Your mother drives faster than you!"
- Added new sounds to stunt driver
- callouts cannot happen while playfield is invalid for drag and stunt
- Fixed stunt driver drain speech
- Added sound to skill shot
- Fixed bowl switch scoring after 5 spins
- added Surfer and French director speech.
- added mechanic speech.

V1.03 - March 19, 2014
=======================

- Road Course
1. last portion of the race is timed.
2. chaged timer pause logic when shots are made.
3. mode now saves progress anywhere in the mode
- Slight bump in super jp for gear 4 (5->6M)
- drag race reset the gears targets at start
- Road Course
1. will not request an automatic race resume if the race ends by a timeout.
- Race Manager bugfix - if you timeout Road Course, the light for the Road Course
continued to blink after the race stopped.
- Adjusted default replay scores and default high scores.
- Added blanket settings for DIP switches to make sure the replay and HSTD override
values are applied for all DIP switch settings.
- Removed replay and HSTD overrides from the USA DIP switch override table.
- Decreased gears multiball super jackpots value significantly.
- road course rules are now more difficult.
- Added sound effects to Drift race.
-Modified Drift race scoring.
- Modified displayed text for Drift race.
- Modified flasher and light shows for Drift race.
- Fixed gears multiball displaying wrong message.
- new Gears multiball rule (Allow super jackpot to gain value from other jackpots scored)
- Fixed rally race rules.
- Removed "Nice shifting!" speech from shift awarded, it was repetitive.
- Police Pursuit - shortened the chase section of the race by 2 shots.
- fix to case of demo race.
- Drag race multiball no longer shows gears_multiball total. Only shows drag race
total screen with combine score of race + multiball.
- Fixed drag race scoring
- Fixed gears multiball DoT messages
- Fixed gears multiball drag scoring and text.
- Rebalance: Stunt driver max score is 10M, average should be right around 6, minimum is 4M
- Rebalance: Rally race max score is 11.5M (this is hard to do and involves 2 timedown combo shots).
Average will be less than 6M.
- Stop bowl f/x after 5 spins.
- Fixed stunt driver not properly resetting.
- Police Pursuit -- turn off traffic lights when in chase mode.
- Police Pursuit -- added "# shots left" message to background screen.
- Modified Drift scores.
- Added Drift intro instruction text.
- Modified Drift timers.
- Added code that allows for different play types/style.
- Added new award light shows.
- Fixed rally race bug
- Added Voice Over effect to gear shift completed
- Added tanner speech to rally turn shots
- added upgrade multiball music
- Gears Multiball scoring - Each jackpot award adds to super jackpot value.
regular jackpot values increase after each super jackpot.
Also, the first super jackpot on gear 6 is worth 50M.
- Added instant info to see which races have been qualified for: drift, silverball stampede.
- Added instant info to see current GEARS and MUSTANG progress.
- added Tanner Foust ìhelmet filteredî speech.
- Added new Drift music and sound fx.
- upgrades are not ok to qualify during Drag Race.
- added full playfield lamp sweeps to cruisin awards.
- Added 2 unique mystery features for drift.

V1.02 - March 10, 2014
=======================

- Fixed rally turn award messages.
- Changed gears multiball start lamp update code.
- Reset gears target bank on gears multiball start
- Fixed rally race initial state.

- added new Race Select logic for Drag Race:
1. If Drag Race is the only qualifying race available, select it by default.
2. else if no multiball has been started and no multiball is ok_for_start,
select Drag Race by default.
3. else select a race randomly from pool of available races,
but do not include Drag Race in the pick if a multiball is ready for start.
4. if a multiball is ok_for_start, do not allow Drag Race to be started
(unless it is the only qualifying race available)
- Fixed drag race multiball super jackpot scoring
- Fixed drag race multiball to not have jackpots go dark
- Fixed drag race multiball lamp effects
- Fixed gears multiball starting after selecting drag race bug.
- Added code for a left to right turn lamp effect.
- Shift rules modified.
- Cleaned up gears multiball rules (v2)
- Added new gears multiball rules (v3)
- Shortened the intro for drag race if it is started from the shooter groove,
but it will play the whole animation if started from the scoop
- Removed the flipper blow off code for drag race intro (left over from demo code)
- Modified Mystery 200k to be 500k.
- Modified Drift scores.
- Modified Drift to disable the most recent shot hit.
- Added Drift light effects.
- Added adjustment 'MINIMUM GEAR TO LIGHT MULTIBALL'.
- Gears multiball rule v2. Shoot a number of jackpots to light super jackpot.
Gears targets count towards this number required. Can score jackpots while
super jackpot is lit.
- added dots for stunt driver: fixes tires outline on jump in city (background)
- New York Auto Show logo added to assets.
- New rules for rally race. Driving straight in between turns.
- New rules for stunt driver stop action.
- FIXED gears multiball jackpot exploit
- Gears multiball rule changes: To qualify super jackpot, player must collect
"X" regular jackpots.
Regular jackpots go dark when Super Jackpot is lit.
- Cleaned up shift mode code.
- Pony lanes no longer use the lamp matrix as a logical lamp
- Top lanes no longer use the lamp matrix as a logical lamp.
- added ball save adjustments to Upgrade Multiball, Mustang Multiball.
(default ball save is now 45 seconds)
- Upgrades are not qualified or awarded if upgrade multiball is ready or active
or grace.
- Completing tier 2 and 4 light upgrade multiball but do not give a
"tier completed" point award.
- The active upgrade tier is bumped (or reset to 1 if tier 4 is completed) when
the last upgrade in the tier is awarded (previously, the tier was incremented
when upgrade multiball started).
- Upgrades -
1. With the exception of N2O, each upgrade can be awarded only once per tier;
N2O can be awarded over and over.
2. When all upgrades and tier 1 and 3 are awarded, the tier is marked completed.
3. When all upgrades in tier 2 and 4 are awarded, upgrade multiball is lit.
4. When upgrade multiball is started, the tier is marked completed.
- added new Main Play music, new Race Select music.
- added new jackpot stingers
- Race Progress:
1. after you complete Silverball Stampede, Race Select can only be started
from the scoop.
2. moved the "races reset" logic earlier in "races start race select" so that
race select does not start upon completing silverball stampede in the scoop.
- BUGFIX - race select takes input while upgrades are being awarded. Fixed.
- Added Lamp Effect when gear letter is awarded
- Changed turn score calculation in rally race.
- Race song - continue to play a race's song when the race is paused on ball
drain so that the song will continue to play in race select.
- added RACE_SHOT_ID_EXPAND so that a ramp shot registers as an orbit shot
and vice versa so that a lit shot on the left will always register, even if
something else has control of the ramp. (or the ramp coils fail)
- added orbit up post to coil test.

V1.01 - March 10, 2014
=======================

- tweaked pops scores during upgrade multiball.
- fixed sound test speech.
- fixed sereral lamp name(s).
- Release 1.01
- added dot matrix art to upgrade multiball award shots.
- changed upgrade multiball scoring.
- sped up the upgrade multiball intro display effect.
- tweaked upgrade multiball intro display effect.
- added unique stunt race messages.
- added code to the end of race start/award/total display effects to allow for
seamless transitions to other display effects waiting to run.
- added clapboard sound FX to race stunt driver intro display effect.
- removed drift race (bug) from the selection list.
- fixed rally race turn award display score.
- added award light shows to stunt driver, rally.
- added shaker f/x to police & silverball modes.
- added sound f/x to gears multiball aborted
- fixed sound test where music test #1 and music test #2 played the same tune.
- Added flasher effect to awards (Drift).
- Added sound effect to awards (Drift).
- Added speech call out on start (Drift).
- Fixed an issue where mid ramp wasn't always scoring style points.
- Fixed an issue where the bowl wasn't displaying the correct background.
- Fixed an issue where an incorrect level was being displayed during Drift.
- upgrades not available during mustang multiball.
- top lane lamps are not reset after each ball.
- Mustang Car Lights now blink slow for races that have been started.
- added shaker motor code to drag race award.
- added shaker motor code to road course award.
- fixed some problems with the road course.
1. The players position in the race and the number of seconds left in the race
are now unique variables for each player. This solves the problem in
a two player game where the 2nd person to start road course would start with
a different players position and time.
2. added code to adjust position depending on how much time you have remaining
when you restart the road course mode.
3. Added code to add more time if you drained with less then 10 seconds left in
the road course mode.
- changed replay level, high score tables.
- Modified Wizard ready lamps, they were strobing backwards.
- Added lamp and flasher effect for wizard mode ready
- Removed shaker effect for start of Drift Race.
- Added Road Course music, clapboard sound f/x, Gears Multiball Cancel sound f/x.
- Extra Ball is now awarded when a race is started instead of when a race is ended
so that it does not occur at end of ball.
- Added ball and credits to score display that is used in Race Select, Police Pursuit, and Cruisin.
- Fixed problem with gears multiball light lighting during upgrade multiball/wizard modes/wizard modes available/mustang multiball.
- Fixed grace period on awards during gears multiball.
- all background display effects now use a common priority scheme.
- Added shaker motor effects to Drift race start and award.
- Added shaker motor to stunt and rally race awards.
- added a function to display race totals for all races. if race ends in scoop,
race total is a choreo. if race ends at endball, total is a "total" process.
- added shaker code to cruisin award display effect.
- added sounds to upgrade multiball.
- Added sweeping light show code to road course.
- Fixed bonus score bug in road course. It is now based on what place you finished.
- Upped the priority on the road course background display effect so the pops do not interrupt it
- Changed drag race end Display Effect.
- made scoring changes to road course mode.
- Added new Upgrade Multiball Intro Art.
- Changed Cruisin scoring.
- Changed Mustang Multiball scoring.
- Silverball Stampede
1. if race is ended in the scoop, play the total screen as a choreo instead of as a "total".
2. added sounds and lamp effects to awards and total.
- added upgrade tier awards.
- upgrade multiball is now available as the 2nd tier award, all other tiers award points.
- Removed redundant call to light_extra_ball
- Silverball Stampede
1. added intro dots, cheer sound f/x at the end.
2. 30M to start, 200M total if you complete.
- Shift Mode
1. no longer kills background effects
- pop rule disabled during drift race and silverball stampede.
- fixed the priority of the shift mode background display effect. This was
causing the Display Effect to come up during game over.
- Modified Drift race award and background display priorities.
- new calculation of Gears Multiball JP and SJP scores.
- Fixed a bug where the display choreo sequence of selecting a race and starting
gears multiball was out of order.
- fixed gears jackpot, super jackpot audit problem.
- fixed a problem where gears multiball was raising the center drop targets incorrectly.

V1.0 - March 7, 2014
=======================

- Initial release""

#13 10 years ago
Quoted from Apollyon:

Seems odd that there is so little interest here respecting the code update. Most other games, when new code is released, have a ton of discussion / interest. Also, B_R seemed to have a hell of a time selling his pro.
Hate to say it, but it seems that this title is not a winner so far. I have not played it, but based on theme and the videos posted so far, I couldn't be less interested. I'd put $2 into one on route, but never pick one up.

well

Quoted from fattrain:"fixed mystery award" needs to be at the top of every Stern update

also stuff like - Bonus music: kill bonus music when bonus display effect terminates.

Do they need more QA??

also in older builds

- added return lane sounds.
- added tilt/warning sounds.

really? that stuff should be there in the pre release betas?

#14 10 years ago
Quoted from Apollyon:

Hate to say it, but it seems that this title is not a winner so far.

From what I've heard they've moved a ton of Pros already. Which means they're selling to non-Pinders. This is a good thing, not a bad thing. Expand the market, and at the same time let your "core base" save up for the title after it. Win-win.

#15 10 years ago

They have been Selling plenty.... Not a mustang fan myself, but the game is selling well, and it is a good thing that is mostly not to pin guys.

#16 10 years ago

I don't get how they can roll out a software update like this, no idea how extensive it is or how devoid of code the original version was, when it took so long with pins like Met and Ac/dc.

If they have been selling "plenty" to mostly non pin guys, they don't even need the updated code or realize that its lacking anyhow?……

Maybe the Ford salesmen are cranking it up in the break room over lunch?

#17 10 years ago
Quoted from DCfoodfreak:

All 8 owners can rejoice...

7

#18 10 years ago
Quoted from PinballKen:

When can I come over and try that new code tullster?

I'll be updating ASAP and let you know!

My legs got misplaced and mixed in with Dan's when loading out of the MGC, and I didn't realize it until this morning!! So I slapped on an old crappy set of legs for now so I could play it. Sits lower and looks funny, but plays great!

As someone who has played a lot of pinball for a long time, it's a great game (to me) and life would be pretty boring if we all had the same games. Mustang might not be for everybody, but neither is.......

#19 10 years ago

Ford is probably a rubber stamp on approving the software updates. That could save a lot of time in the release cycle...

#20 10 years ago
Quoted from iceman44:

I don't get how they can roll out a software update like this, no idea how extensive it is or how devoid of code the original version was, when it took so long with pins like Met and Ac/dc.

They've hired more people and put an emphasis on code revisions, it's that simple. Also, the two games you mentioned are Lyman's, and he's both a perfectionist, and doesn't like to release partial updates. So they take longer.

#21 10 years ago
Quoted from Aurich:

From what I've heard they've moved a ton of Pros already. Which means they're selling to non-Pinders. This is a good thing, not a bad thing. Expand the market, and at the same time let your "core base" save up for the title after it. Win-win.

I am truly glad to hear that. Pinball sales to an expanding market is a good thing. Sometimes we here on pinside think that this website speaks for the vast majority of the pinball masses.

Not sure if we should hope all these new Mustang owners should come over here (pinside) to the darkside or not. We can be a finicky bunch of complainers at times, especially about code (self admitted).

#22 10 years ago

The update looks great and addresses a few nagging issues I had when I played it - upgrades awarded right away is great.

I played code older than 1.2 but probably newer than what was available publicly. The machine isn't as bad as I originally assumed it might be based on videos, and it was clear that code could help with a lot of issues. The biggest issue I had with it in its state was the ramp was rarely used (instead you got ripping fast orbits, or stop and go roll overs), the drop targets were way too much (imo) of a focus - they are not overly forgiving compared to the rest of the shots, and there were a number of times where I would trap up and myself and onlookers were baffled for what to shoot for next - nothing was obviously lit and the dmd didnt indicate anything.

All of that is code and rules being incomplete - the actual layout was reasonably fun, and the pop bumpers in particular were pretty fun - the arrangement and quantity makes for action I haven't seen for some time on a machine. The biggest holdback for me is theme (I don't hate it but I dont love it) and the callouts - waaay too cheesy for me.

#23 10 years ago

Well, hopefully you Mustang car owners don't do this ....

http://www.carthrottle.com/one-does-not-simply-do-a-burnout-in-a-2014-roush-mustang-without-crashing/

Looking forward to trying a Mustang pin in a few weeks!

rd

#24 10 years ago
Quoted from rotordave:

Well, hopefully you Mustang car owners don't do this ....
http://www.carthrottle.com/one-does-not-simply-do-a-burnout-in-a-2014-roush-mustang-without-crashing/

Looking forward to trying a Mustang pin in a few weeks!
rd

Did the video get taken down? Not there when I check.

#25 10 years ago
Quoted from PinballKen:

Did the video get taken down? Not there when I check.

Seems to work ok on my iphone and windows XP.

rd.

#26 10 years ago
Quoted from Frax:

"now top lanes can be moved with the flippers.
Upgrades are awarded immediately rather than collected at the scoop."
Thank GOD... both of those were BADLY needed and easily the most two annoying things I found on the machine at TPF...

Really? I think it would have been interesting to award progressively more points for upgrades held at the scoop, and maybe a big bonus for a whole level at once. Of course, a drain would remove the value of upgrades. Right now, the scoop loses an entire function of the three on the card.

As for the top lanes, when were they NOT controlled by the flippers?

#27 10 years ago

Best news I've heard all month! I'm doing it now. Here's a tips for noobs like me, may sure your USB drive is formatted in FAT32. Mine wasn't and it kept giving me errors copying the file from my PC to my drive. Then just unzip the file and copy over the larger of the two .bin files and your set.

I'm looking for some better display animations and better sound so maybe this will do the trick.

#28 10 years ago
Quoted from CarShark:

As for the top lanes, when were they NOT controlled by the flippers?

When I played at the MGC the top top lane lights were not moveable. The bottom top lane lights were controlable.

#29 10 years ago
Quoted from CarShark:

Really? I think it would have been interesting to award progressively more points for upgrades held at the scoop, and maybe a big bonus for a whole level at once. Of course, a drain would remove the value of upgrades. Right now, the scoop loses an entire function of the three on the card.

As for the top lanes, when were they NOT controlled by the flippers?

Right, but that's not how it worked. It was a fixed value for each specific upgrade, and that value was applied flat to the bonus at end of ball after being collected. No bonus for holding them, just the penalty for NOT collecting them. That's stupid. If they had gone your suggested route that would've been fine as well, and would've added a risk/reward to it.

Top lanes weren't controlled by flippers at TPF..I can tell you that much. And we had updated code from Stern there that wasn't publically released AFAIK. They are seriously hauling *** on the code on this game for some reason...

#30 10 years ago

New code rocks

Look, as all of you know I complain a lot. I just want each game to be the best it can and sometimes let my frustration carry over to badmouthing certain companies way of doing business.

The Bad - Looks like Steve Ritchie funny animations are gone. Lack of all 8 songs like in the premium. Really only missing 2 since there are 6 modes you need to play through all of the time to get to the other modes. New background music that was added is an upgrade and acceptable. My complaints are all just minor now.

The Good - This game is badass. I've been playing it non stop for 3 weeks and not getting tired of it. I will say those who are passing on this game are making a mistake. I will go on record and say I currently put Mustang up there with Iron Man. The pin is brutally fast and just plain fun. I rank it up with Iron Man and Star Trek, In fact, I think this game is the next Iron Man as far as being bashed or overlooked by the majority of pinheads. Plus digging the homage to other games from the B/W error.

Mustang is a solid B plus to A minus game and is only going to get better. Its a minimalist game, that is simply badass and I applaud its playability.

Kudos to Stern on this one!!!!

#31 10 years ago

Who is working on these code updates or lead programmer for Mustang?

#32 10 years ago
Quoted from Frax:

They are seriously hauling *** on the code on this game for some reason...

FORD will not look bad on the 50th Anniversary - Stern either

Big money behind this pin...

I really enjoy owning this game and it got so much better with the new code and think it will continue to improve

#33 10 years ago
Quoted from rotordave:

Well, hopefully you Mustang car owners don't do this ....
http://www.carthrottle.com/one-does-not-simply-do-a-burnout-in-a-2014-roush-mustang-without-crashing/

Looking forward to trying a Mustang pin in a few weeks!
rd

Can happen when you give an idiot a car they can't drive. "can't fix stupid".

Quoted from Frax:

Top lanes weren't controlled by flippers at TPF..I can tell you that much.

Not 100% Correct. The upper lop lanes were not but the lower set of top lane lights were. I don't understand the code well enough yet but I thought the top lights collected something when all 4 were lit and the bottom 4 were for multiplies. I actually liked that the top set didn't move. Made it more challenging and required you to bump and nudge to finish the set off.

Quoted from Frax:

Right, but that's not how it worked. It was a fixed value for each specific upgrade, and that value was applied flat to the bonus at end of ball after being collected. No bonus for holding them, just the penalty for NOT collecting them. That's stupid. If they had gone your suggested route that would've been fine as well, and would've added a risk/reward to it.

Another one I liked better before. I like that you actually have to try and collect them vs just being given everything. Makes the game more challenging. That scoop really started to get valuable the more you went along. Collected things you basically qualified plus could stack that with MB's getting started and car changes.

Quoted from Apollyon:

Seems odd that there is so little interest here respecting the code update. Most other games, when new code is released, have a ton of discussion / interest. Also, B_R seemed to have a hell of a time selling his pro.
Hate to say it, but it seems that this title is not a winner so far. I have not played it, but based on theme and the videos posted so far, I couldn't be less interested. I'd put $2 into one on route, but never pick one up.

I wouldn't take that into consideration on the value of the game. The game sold at a good price for a local. Non-locals weren't interested as NIB could can be bought for $4500 shipped to your door with mirror blades already.

The one major take away I'm having with this title is that nearly everyone crapped on the game when the theme and pics came out (myself included) and as people start to actually play the game opinions are gradually starting to change. I'm not an owner of one yet but I do hope to get one down the road so ya'll keep dogging it please as that means I'll be able to afford one sooner. Still think it's one of the most underrated pins right now.

#34 10 years ago

Here's an Alt- trans that will be available soon for Mustang .. A Dirty version will be available also ,

Mustang alt-Trans.jpgMustang alt-Trans.jpg
#35 10 years ago
Quoted from mwong168:

Who is working on these code updates or lead programmer for Mustang?

the same man who worked on StarTrek

Tanio Klyce

he only works for like almost an year for stern but boy this man knows how to work on the code!

#36 10 years ago

Everyone locally seems to have fun playing it and were pleasantly surprised by it. I haven't heard negative experiences. The general consensus here is that the game is fun to play on route, but not nearly enough there for the price tag to buy. The game is fun to play, but definitely needs a lot more. 5 different players here locally got through Silverball Stampede wizard mode within their first 6-7 plays on the game. I have never seen anything like that before.

#37 10 years ago
Quoted from 85vett:

. I like that you actually have to try and collect them vs just being given everything. Makes the game more challenging. That scoop really started to get valuable the more you went along. Collected things you basically qualified plus could stack that with MB's getting started and car changes.

The code at TPF, the scoop was NEVER vaulable, at all. In fact, Colin and I were joking about just how bad the bonus was, even with multipliers during the A "consolation prize" finals for ranking. It was god-awful. Like seriously several hundred K if you picked up a handful of upgrades and had no multipliers, which were almost impossible to get because you couldn't nudge enough to bounce the ball to unlit lanes, and you couldn't move the top lanes with the flippers, which is what gives you the actual MULTIPLIER. As worthless as upgrade and multiplier points were in that revision of code, you should've at least been able to move the stupid top lanes...

#38 10 years ago
Quoted from DCfoodfreak:

All 8 owners can rejoice...

Now that's funny!

#39 10 years ago
Quoted from LesManley:

The consensus here is that the game is fun to play but not worth the price tag to buy.

I have 15 pins and should not be buying any more (according to my wife). I already have all of my favorites (BBB, MB, AFM, SS, TZ, IJ, CFTBL, ToM) plus the two Pinball 2000 games (RFM and SWE) and a couple that appeal to me because of other hobbies of mine (Stern Playboy and WHOdunnit). I think I can scrape up the money to buy one more NIB game and I might be able to squeeze it into my already full pinball room, but that would be my absolute limit (for both funds and space). I plan on getting Mustang premium because of another hobby of mine (see my avatar). That means chosing it over MMrLE (a great game that would have added to my '90s WMS lineup) or STLE (I've never been a Star Trek fan but the pin does have a fabulous light show) or WOZ or TH (with impressive quality and features). Almost all of you would probably prefer one of those games to Mustang premium, but it is the right choice for me considering my pin lineup and my other interests. I've played a Mustang pro several times and liked it and I expect the Boss premium to look and play even better (keep those code updates comin').

#40 10 years ago

The software updates for this game and Metallica recently are very encouraging. Glad to see Mustang is selling well too.

#41 10 years ago
Quoted from littlecammi:

hobbies of mine (Stern Playboy

#42 10 years ago
Quoted from Frax:

Playboy hobby?

Collected all issues of Playboy other than the first 9 (in other words, every issue with a centerfold). Also have collected hundreds of Playboy special editions, including every Playboy BOL (book of lingerie) issue. Numerous Playboy collector card sets, calendars and various other Playboy stuff. I have a Playboy bunny red neon light on the wall next to my Stern Playboy game and a Playboy barstool beside it. A 20" digital picture frame mounted on the wall next to the Playboy game can be set to cycle through (5 seconds per image) 120 images relating to the various games in my game room (for mixed company) or 1,000 images of topless models from Playboy magazines and special editions (if only guys are over).

#43 10 years ago
Quoted from DutchTommy:

the same man who worked on StarTrek

Tanio Klyce

Met him at MGC while he was playing AMH. Didn't know who he was then, but you don't forget a name like Tanio. Really nice guy and very good pinball player too!

#44 10 years ago
Quoted from Aurich:

From what I've heard they've moved a ton of Pros already. Which means they're selling to non-Pinders. This is a good thing, not a bad thing. Expand the market, and at the same time let your "core base" save up for the title after it. Win-win.

If so I sure hope they know they can update the code in their pin. If not this is a big waste of updates.

Anyway, lots of improvement on the code in such a little period of time.

Very cool if you own that pin. I know I had to wait a long time before getting same treatment with Met and AC/DC. But polished codes makes all the difference.

#45 10 years ago
Quoted from PinballKen:

Met him at MGC while he was playing AMH. Didn't know who he was then, but you don't forget a name like Tanio. Really nice guy and very good pinball player too!

Yes, super nice guy! He took some time to talk shop with me and gave some good advice on my eventual custom and worries about programming (by far my weakest point that has kept me from really digging in). I also gave him a few ideas that I have been kicking around for code which seemed to peak his interest. Would be VERY cool if some of them show up in the future on a game.

#46 10 years ago
Quoted from DCfoodfreak:

All 8 owners can rejoice..

That's the funniest thing I read in quite a while.

#47 10 years ago
Quoted from LesManley:

Everyone locally seems to have fun playing it and were pleasantly surprised by it. I haven't heard negative experiences. The general consensus here is that the game is fun to play on route, but not nearly enough there for the price tag to buy. The game is fun to play, but definitely needs a lot more. 5 different players here locally got through Silverball Stampede wizard mode within their first 6-7 plays on the game. I have never seen anything like that before.

I played it for the first time in a tourney recently. Pleasantly surprised.

I only played a handful of games on Mustang in the semi finals and finals so I did not get a chance to camp out on it and figure out too many details.

Wasn't looking to buy one based on a couple plays, but it was fun for a first time experience.

Nice game to visit and hopefully I can play one again soon.

#48 10 years ago
Quoted from DCfoodfreak:

All 8 owners can rejoice...

Must be a Chev owner. They get somewhat nasty at times....just got to ignore them, they'll go away then.

#49 10 years ago
Quoted from Aurich:

From what I've heard they've moved a ton of Pros already. Which means they're selling to non-Pinders. This is a good thing, not a bad thing. Expand the market, and at the same time let your "core base" save up for the title after it. Win-win.

That's the very thing I was telling people before we even knew what the pf looked like. This pin because of it's theme is going world wide and so many non pin people are buying. The best part is non pin people buying and getting introduced to pinball. When my Mustang is done I'll enter it in some indoor shows and have the pin as part of my display.

#50 10 years ago
Quoted from MustangPaul:

This pin because of it's theme is going world wide

If they cant buy our American cars, they'll buy our American pinballs!

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