Here is some random information:
Data East used a different EOS theory on their flippers. The new "Solid State" flippers used an electrical timing circuit to pulse a high voltage to the flipper and then fall back to a lower hold voltage. The EOS switch in the Data East flipper circuit allows for a re-application of the high voltage when the flipper is moved far enough by a ball hit. This was not an issue on earlier machines than Jurassic Park, (which do not have EOS Switches) however with the Raptor Pit kick back on the Jurassic Park, the pinball flying back at the flippers would cause it to deflect too much since it only had the lower hold voltage. Data East then aded the EOS switch to allow the full flipper voltage to be re-applied for a short time to keep the flippers from deflecting too far.
Shorting out the EOS switch in a Jurassic Park (or other later Data East machines) will eliminate that pulse of high voltage to "hold" the flipper in the up position when the flipper is hit by a very fast moving pinball. You can verify this yourself by pushing down on the flipper when it is in the up position. If the EOS is working correctly, you wil feel a large push back, if the EOS is shorted out, then you will be able to push the flipper down with little effort.
Shorting out the EOS on the Jurassic Park will not cause any damage to the machine, it just eliminates a function of the flipper electronics.
There is a service bulletin that covers this, service bulletin #53, there is also a bulletin that has a modification to the flipper board (#54) that will keep the pulse voltage high to the flippers even if the EOS switch is broken. This was done so that the game could be played with bad or broken EOS switches.
Service buletins are located here: http://www.sternpinball.com/ServiceBulletins.shtml
Scroll to the bottom to find #53, and 54, and about 6 more that are relative to Jurassic Park.