Quoted from gutz:Thanks for the input.
'Better Shape' is decided by a speaker, LEDS, and a picture from five feet away? What is the value of a full tear down of the playfield, flipper rebuilds, rubbers, bulbs, ground/power mods, and board work to ensure the game is functioning 100%?
I wasn't going to post anything, but you asked for input, so I thought I would. The flipper drag and playfield wear is the biggest issue with your game IMHO. That is a big negative and not easy to fix like a broken plastic or non-working mech. It's also wear in a spot that is constantly being looked at while playing so it isn't easy to ignore. I guess his pin could be in worse shape when you really get into it, but I'm not buying his Big Hurt either so I didn't ask any further. The pinball pro subwoofer is nice though and a $100 value if you want to buy one. I have one in my STTNG and it is fantastic. Not sure I would spend that coin for Big Hurt but it is a bonus that I would add some value to if I was purchasing his game as I could use it in another game.
You joke about LEDs in that pin, but you include bulbs as a value above? To me and many people here, flipper rebuilds, rubbers, shop jobs, bulbs or LEDs and such have very limited value. Most people in the hobby pretty much consider that type of stuff as labors of love for the hobby. You literally get back a few dollars per hour in return for doing stuff like that. Many people want to do that stuff on their own because they want things done a certain way...so it ends up getting redone anyway. On a super expensive A-list pin, it can add more, but the value is super limited on a $1,000 game.