Hey all, I got both of the reported bugs fixed (eject kickout coil strength reduced and the problem with rehitting the claw before it is reset). I am also incorporating some other changes that I had on my mind.
One of the things that bothered me was that there were many modes that were ready to start but the player had no good indication of that. There are lights above the underground hole for demo time and computer award but no indications for huxley wizard mode, explode, car chase, video mode, or back in the fridge (although back in the fridge probably doesn't need one since it can only be started after all 4 MBs are completed).
So I added an information status display to the right side of the DMD - this already (somewhat) existed on 2, 3, or 4 player games but not on 1 player. I changed the 1 player game to match and added indications at the top of the status section. It is basically a letter at the top, so for example, if video mode is ready then a "V" will be lit at the top of the screen.
The last thing that I am trying to get fixed is the multi-drain bug. Sometimes when you drain several balls at the same time during a MB the trough would get confused and not update until search kicked in. This was fairly irritating, especially for a person like me who is not a great player and drains all the balls all the time. I think I got this one fixed, but am going to do some heavy testing for a few days.
Should have this out in a few days then.