(Topic ID: 82460)

Another Bride gets the Works - Eventually will be a BOP 2.0 (fingers crossed)...

By awarner

10 years ago


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  • 57 posts
  • 14 Pinsiders participating
  • Latest reply 9 years ago by awarner
  • Topic is favorited by 19 Pinsiders

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There are 57 posts in this topic. You are on page 1 of 2.
#1 10 years ago

I know there is another BOP restoration thread. I'm following it as well. I have never done a "Full Restoration". God Bless the people who can/do. That doesn't mean that I like beat up games. I usually buy routed games and fix and repair them to play and look great. They are not usually "Collector's Quality", but people who come over always comment on how nice they are.

Anywhooo, in the middle of January, I started taking my Diamond Plated Bride of Pinbot apart. I purchased it from a friend who bought it pretty much like the way I found it. Fade on the cabinet but not real bad. playfield has separation around the inserts like they all do but no substantial wear. Also has a yellow heart and more of the wheel inserts are Yellow than most games.

It took me two sessions to break it down to the point i usually restore to - removing most parts from the topside and cleaning and waxing the playfield.

Here is the playfield on the rotisserie:
IMG_8187-1024.jpgIMG_8187-1024.jpg

I take lots of pictures from lots of angles to get a feeling for how to put it back together. This is a VERY SMALL sample:
IMG_8221-1024.jpgIMG_8221-1024.jpg

I'll take note of screw sizes as well:
IMG_8237-1024.jpgIMG_8237-1024.jpg

Which cables plug in where:
IMG_8253-1024.jpgIMG_8253-1024.jpg

More Posts References:
IMG_8269-1024.jpgIMG_8269-1024.jpg
IMG_8338-1024.jpgIMG_8338-1024.jpg
IMG_8366-1024.jpgIMG_8366-1024.jpg

More as I assemble it to show...

#2 10 years ago

Nice pics. I'm looking forward to following your progress.

In my last restore I used a white piece of paper and a ruler as The background for my parts shots. I usually put the assembly in the pic too. This way I can measure the screw to make sure it is the right one.

#3 10 years ago

I'm following too. Keep up the good posts.

#4 10 years ago

Hey, are you stealing my SLR man? Seriously, that's exactly how I take teardown photos too. Screw sizes by the holes and all.. put the nuts back on the posts, etc.

#5 10 years ago

Hi there! Nice to see what you ens up with, ill keep an eye on this one cause it can probably help me out too!

#6 10 years ago

This is my "Re-Assembly Setup". My old Toshiba Laptop has all of my pictures loaded on it and I usually just go backwards through them.

IMG_8596-1024.jpgIMG_8596-1024.jpg

I did some touchups on the playfield but I failed to document that so we're jumping directly to mechanical repairs.

The Flippers got a rebuild and this was the first time I've done flippers with these spark-supression capacitors.

IMG_8597-1024.jpgIMG_8597-1024.jpg

IMG_8601-1024.jpgIMG_8601-1024.jpg

IMG_8603-1024.jpgIMG_8603-1024.jpg

I was advised that I should use LEDs for the wheel insert lights, but I decided that I want to try colored incandescents instead. I bought some LEDs but I'm trying these first. Also, you'll notice that there a 3 yellow rows. My playfield has the yellow heart as well as less colors in the wheel.
IMG_8604-1024.jpgIMG_8604-1024.jpg

Pop bumpers are a pain. You need to clean below them to do a proper shop job but the lights that go through the middle of the playfield really make it difficult. I leave remnants of the old in place and then replace them as I go.
IMG_8606-1024.jpgIMG_8606-1024.jpg

The metal parts on these break a lot on Williams games. I replace the Williams part with Stern and it'll live forever (because of the curved support).
IMG_8607-1024.jpgIMG_8607-1024.jpg

Finally back together again.
IMG_8609-1024.jpgIMG_8609-1024.jpg

It's important to remember that as you put this stuff back together that you need to test switches and make sure the gaps are open just a little on the pops and in the case of this type of flipper, closed but will open when the flipper is at full stroke.

Now to flip over the playfield and start putting this puppy back together...

#7 10 years ago
Quoted from awarner:

...The Flippers got a rebuild and this was the first time I've done flippers with these spark-supression capacitors.

...The metal parts on these (bumpers) break a lot on Williams games. I replace the Williams part with Stern and it'll live forever (because of the curved support).

So thats what the caps are for =) always wondered... on my HS the sparks go crazy so maybe its possible to upgrade!

Another great tip with those metal yokes... will try it some time but ive allready installed the williams ones..

thanks for sharing!

#8 10 years ago
Quoted from TheRingMaster:

Another great tip with those metal yokes... will try it some time but ive allready installed the williams ones.. thanks for sharing!

The good thing is, it's not real difficult to change them at any time since the 555 socket is not involved with this part of the pop bumper. Just make sure that the curved part of the metal yoke is facing the same way as the spring. When the spring is compressed it's about the same height as the metal yoke curve (if that makes any sense).

-Al-

#9 10 years ago

I'd also like to add that I called my wife one day in January and I asked her to take the pop bumpers apart for me on this game. I explained about where to cut the 555 socket lights and when I got home it was all done. She is an awesome woman!

#10 10 years ago
Quoted from awarner:

I'd also like to add that I called my wife one day in January and I asked her to take the pop bumpers apart for me on this game. I explained about where to cut the 555 socket lights and when I got home it was all done. She is an awesome woman!

Dam your lucky! She needs to talk to my wife. Tough enough to get mine to even play..

#11 10 years ago

How about this for kicks...
While I was doing a playfield swap I noticed that behind the pop bumper area is a ball size hole (look at pic 7 in the first post). I presume this is for wires or something, but I did wonder if it were possible to remove the posts that are just in front of this area and fit a channel underneath the playfield that allows a ball to go from this hole to the box underneath the brides head which (by design) feeds into the "spin the wheel" kicker on the left of the playfield.
This would then add an extra interesting way of getting the wheel to spin and "magically" transfer the ball to another area of the playfield. Kind a of a playfield hack and gives the table a new dimension.
Thoughts please.
Andrew

#12 10 years ago
Quoted from andrewhannay:

How about this for kicks...
While I was doing a playfield swap I noticed that behind the pop bumper area is a ball size hole (look at pic 7 in the first post). I presume this is for wires or something, but I did wonder if it were possible to remove the posts that are just in front of this area and fit a channel underneath the playfield that allows a ball to go from this hole to the box underneath the brides head which (by design) feeds into the "spin the wheel" kicker on the left of the playfield.
This would then add an extra interesting way of getting the wheel to spin and "magically" transfer the ball to another area of the playfield. Kind a of a playfield hack and gives the table a new dimension.
Thoughts please.
Andrew

Actually a cool Idea - maybe something that could be added to 2.0 as well. Incidentally, I have been slowly putting posts back on the game and I'll grab a pic or two tonight to show the progress. I decided against Blue posts and went with all clear. I have another mod idea as well (more when I implement).

#13 10 years ago

Posts and rubber is where I'm working on now. Just taking my time.
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Topside of the Pops - and as I said before I'm going with clear posts. I'm not big on LEDs but I'm trying some in the pops.
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Mini Playfield had black rubber - Ick! Now it's right:
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And one of my favorite chemicals - Nevr-Dull: Makes the metal posts shine!
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#14 10 years ago
Quoted from awarner:

Topside of the Pops - and as I said before I'm going with clear posts. I'm not big on LEDs but I'm trying some in the pops.

Clear posts will look very sharp..

#15 10 years ago

I went with purple super band posts on my Bride. Still putting her back together so I haven't been able to play test.

#16 10 years ago
Quoted from pepermintswirl:

I went with purple super band posts on my Bride. Still putting her back together so I haven't been able to play test.

I'm interested in how well they work. I have been putting SuperBands on the flippers of all of my games (except a few). I have Blue ones for this game.

#17 10 years ago
Quoted from pepermintswirl:

I went with purple super band posts on my Bride. Still putting her back together so I haven't been able to play test.

I'm thinking clear on clear posts. I have black posts on my Shuttle. Can't say it feels any different. But the look is great.

#18 10 years ago
Quoted from Cheddar:

I'm thinking clear on clear posts. I have black posts on my Shuttle. Can't say it feels any different. But the look is great.

My BoP has clear rubber with all clear posts with the purple superbands. Plays great.
IMG_20140104_202223_084.jpgIMG_20140104_202223_084.jpg

#19 10 years ago
Quoted from BadBrad97:

My BoP has clear rubber with all clear posts with the purple superbands. Plays great.

IMG_20140104_202223_084.jpg 399 KB

that looks sharp!

#20 10 years ago

Dutch Pinball says things are happening - I'll have to accelerate my restore! Looks like this project needs to be pushed to the top!

#21 10 years ago

yes great news!

my pf will be ready this week from coating

here a before

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#22 10 years ago

after:

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#23 10 years ago

Looking great Al!

Following your progress.

Chris

#24 10 years ago
Quoted from BadBrad97:

My BoP has clear rubber with all clear posts with the purple superbands. Plays great.
IMG_20140104_202223_084.jpg 399 KB

I forgot to mention, I even have clear posts on my mini-playfield.

1 week later
#25 10 years ago

Just a little status update...

BOPpf.jpgBOPpf.jpg

#26 10 years ago

Overall, a good weekend. I got a lot done.

I'm putting Great Lakes Modular post lights/flashers in. They will flash when the slingshots fire and be lit the rest of the time. I had to remove two GI lights below the slings to make it work. I still have to wire them in, but the wires are going through the playfield. Incidentally, I put a piece of shrink tubing around the light socket so that if the insulation on the wires were to open, there would still be a layer of protection from a short.
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The Other completed sling...
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Various parts re-assembled:
IMG_8793-1024.jpgIMG_8793-1024.jpg
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Overall shot of what I've completed:
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#27 10 years ago
Quoted from awarner:

Overall, a good weekend. I got a lot done.
I'm putting Great Lakes Modular post lights/flashers in. They will flash when the slingshots fire and be lit the rest of the time. I had to remove two GI lights below the slings to make it work. I still have to wire them in, but the wires are going through the playfield. Incidentally, I put a piece of shrink tubing around the light socket so that if the insulation on the wires were to open, there would still be a layer of protection from a short.

The Other completed sling...

Various parts re-assembled:

Overall shot of what I've completed:

IMG_8779-1024.jpg 78 KB

IMG_8786-1024.jpg 60 KB

IMG_8793-1024.jpg 115 KB

IMG_8791-1024.jpg 80 KB

IMG_8800-1024.jpg 129 KB

Can you show (or explain) how you wired these up?

Chris

#28 10 years ago
Quoted from SilverUnicorn:

Can you show (or explain) how you wired these up?
Chris

Yes, I will as soon as I do it! The wires are just hanging for now, but I actually have some questions as to where to get power and ground. I know which wire is the trigger for the flasher on the slingshot coil (it's the one with one wire).

I'll take some pics when it's done.

#29 10 years ago

I sent a message to Tony Clark of Great Lakes Modular. And here is his reply:

Hey Tony,

Where is the best place to get power and ground for these boards. It's a Bride of Pinbot, early WPC.

I know the coil trigger is the single wire on the coil for the slingshot.

His Reply:
For the 20V supply, any flasher in the game will have 20V for power. The Billion flasher (Sol. 17 on BOP) is probably the closest to the slingshots. Usually it is a red wire that feeds 20V to the flasher sockets.

Ground is a little tricky, as many earlier WPC games didn't use many electronic boards which use it. BOP does have the chase light board which uses ground, and also the motor regulator/driver board (which operates the face motor). If those aren't convenient, I have also had customers wire to the playfield hinge pivot bracket as this is usually grounded through the cabinet ground braid. I generally don't like that practice, but it might be easier than hacking into a wiring harness.

Hopefully that helps. If you need any further assistance, please let me know.

I'll be showing how I'm planning to implement this when I get a chance.

#30 10 years ago

OK - Here's what you asked for in a LOT of pictures.

First, I had to open one of the holes by removing one of the GI lamps below the slings. I soldered and shrink tubed the connections so they don't short:
00-IMG_8806-1024.jpg00-IMG_8806-1024.jpg

The two grounds on both light boards are tied together and turned into a single wire. The wires are wrapped together:
01-IMG_8805-1024.jpg01-IMG_8805-1024.jpg

Then soldered:
02-IMG_8808-1024.jpg02-IMG_8808-1024.jpg

Then shrink tubing is put on and the tubing is shrunk with a heat gun:
03-IMG_8809-1024.jpg03-IMG_8809-1024.jpg

Wire ties are put on to tie the new wires into the wiring harness:
04-IMG_8810-1024.jpg04-IMG_8810-1024.jpg

Purple is the trigger wire for the flash on the light boards so they are tied to the coil on the side with the single wire:
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The 20V wires are tied together on each side and Y-Connected to a single wire that...
06-IMG_8815-1024.jpg06-IMG_8815-1024.jpg

is tied to the flasher bulb on the side with the two red wires:
07-IMG_8814-1024.jpg07-IMG_8814-1024.jpg

Trifurcon pins are used in the new 156 connector we'll tie the ground in.
07A-Trifurcon.jpg07A-Trifurcon.jpg

This is the connector on the light chase board that we're grabbing the ground from. The black wire is our ground (I checked it with the schematic):
08-IMG_8816-1024.jpg08-IMG_8816-1024.jpg

The two gray wires are on the far right of the connector (12V) even though they were in pin 3 and 5 before. Pin 3 has a key in it and nothing was connected to it, so I ran both wires to pin 5:
09-IMG_8817-1024.jpg09-IMG_8817-1024.jpg

Lay the pin in the crimping too like this (in the "B" and with the end sticking out):
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Insert the stripped ends of the wires in so they are snug with the insulation sitting in the uncrimped part.
11-IMG_8821-1024.jpg11-IMG_8821-1024.jpg

move over to A and clamp down on the insulation:
12-IMG_8822-1024.jpg12-IMG_8822-1024.jpg

Now both wires are attached to the pin:
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The connector is completed and replaced:
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#31 10 years ago

Nice explanation and pics

#32 10 years ago

Sorry if you looked at the last post while I was creating it. It took a while to get all of the pictures and text to jive.

#33 10 years ago
Quoted from vid1900:

Nice explanation and pics

Thanks. I manually focused the camera most of the time. Tricky with one hand!

#34 10 years ago

Oh, and the ground wires from both sides were "Y'd" together so there was only one additional wire on the 156 connector.

#35 10 years ago

This is all making me miss my BOP.

#36 10 years ago

I jumped ahead and finished the playfield. I started putting all of the wires back in the game last night because when I got the game, I had to remove the head to get it out of where it was. The playfield will go back in tonight. I'll try and grab a few pics.

#37 10 years ago
Quoted from awarner:

I jumped ahead and finished the playfield. I started putting all of the wires back in the game last night because when I got the game, I had to remove the head to get it out of where it was. The playfield will go back in tonight. I'll try and grab a few pics.

I'll have you know that 10 seconds after I see your pictures I'm going to turn a very bright shade of green.

#38 10 years ago

OK - I got the game back together and unfortunately, I didn't bother to change the bulbs in the helmet so I have to fix that, but overall, everything works including the star-post lights/flashers. The LEDs in the pops are a little brighter than I thought they would be but they are the ones shaped like bulbs from Pinball Life so they don't look terrible. I like the colored incandescents below the inserts in the wheel. I may swap all of the insert lights out with colored bulbs.

Also, one of the connectors on the driver board must have burned up so they cut the thing in half and they replaced the wires in two connectors next to each other. Thing is, they got the new half wrong with the wires in the wrong order. Using pictures a friend sent (and ones I found here on Pinside), I was able to put a new Trifurcon connector back on. I had already replaced the pins on the board when I had it out so I guess it was a bad situation. Now it's all shiny and new!

I'm having a League night at my house this weekend so the pics might be a little delayed but it's looking pretty good!

#39 10 years ago
Quoted from shimoda:

This is all making me miss my BOP.

You better buy one quick before PPS releases the playfield and Dutch Pinball releases 2.0. $10,000 by July.

Now when are we getting new plastic?

#40 10 years ago

I feel like I have $10,000 in this already... It's not that much but it is more than $5K already. Crazy.

#41 10 years ago
Quoted from awarner:

I feel like I have $10,000 in this already... It's not that much but it is more than $5K already. Crazy.

Counting 2.0? I probably do too. Although I only paid $850 for mine 2-3 years ago.

#42 10 years ago

Finally, All of the wiring was finished:
IMG_8830-1024.jpgIMG_8830-1024.jpg

Attached the playfield while it was still on the rotisserie
IMG_8845-1024.jpgIMG_8845-1024.jpg

All fired up and almost ready to play...
IMG_8863-1024.jpgIMG_8863-1024.jpg

IMG_8866-1024.jpgIMG_8866-1024.jpg

IMG_8867-1024.jpgIMG_8867-1024.jpg

Some more to come.

#43 10 years ago

Lookin good. Also, there are 2 holes in the upper left of the pf, I put a couple of sockets in them with Comet brand "Crystal Fan" leds and it lights up that corner and the ramp really nice. Try it.

#44 10 years ago

So I get it all assembled and I play it. Everything seems OK, but the head never moves from speak to eyes. And when it's suppose to happen, the sound cuts out. Weird, Right? So I check all of the switches and it seems good. And the head test works fine with the head switch functioning. I call a friend who has the game and he thinks it's CPU board related. I tell him that there is an L-7 ROM in the coin box and I'll try that first. I try it and the board won't boot (it was running on L-5). I have a spare WPC-89 CPU board so I put the L-7 on that and the game comes up and works fine (I know of the L-7 bug). So the plan is to put an L-6 ROM on the original board and make it boot. But in the mean time, it works and it's been moved to it's new place in the gameroom. Good to have 12 games back in that room again!

#45 10 years ago
Quoted from awarner:

So I get it all assembled and I play it. Everything seems OK, but the head never moves from speak to eyes. And when it's suppose to happen, the sound cuts out. Weird, Right? So I check all of the switches and it seems good. And the head test works fine with the head switch functioning. I call a friend who has the game and he thinks it's CPU board related. I tell him that there is an L-7 ROM in the coin box and I'll try that first. I try it and the board won't boot (it was running on L-5). I have a spare WPC-89 CPU board so I put the L-7 on that and the game comes up and works fine (I know of the L-7 bug). So the plan is to put an L-6 ROM on the original board and make it boot. But in the mean time, it works and it's been moved to it's new place in the gameroom. Good to have 12 games back in that room again!

I had something very similar happen to mine when I put it back to together. Seems like mine was a loose connection at the tiny controller board under the playfield. Mine is in a spot where it was getting bumped during the playfield restore. The head would turn in test mode but nothing during game play.

#46 10 years ago

Looking good Al. Hope you have it done for the Atlanta show.

#47 10 years ago
Quoted from awarner:

So I get it all assembled and I play it. Everything seems OK, but the head never moves from speak to eyes. And when it's suppose to happen, the sound cuts out. Weird, Right? So I check all of the switches and it seems good. And the head test works fine with the head switch functioning. I call a friend who has the game and he thinks it's CPU board related. I tell him that there is an L-7 ROM in the coin box and I'll try that first. I try it and the board won't boot (it was running on L-5). I have a spare WPC-89 CPU board so I put the L-7 on that and the game comes up and works fine (I know of the L-7 bug). So the plan is to put an L-6 ROM on the original board and make it boot. But in the mean time, it works and it's been moved to it's new place in the gameroom. Good to have 12 games back in that room again!

So you have a bad board? Where are the other 4? If one of mine is down the room just doesn't seem right also. Nice work.

#48 10 years ago

And I had chance to play this game last weekend. It was the first BOP I have ever seen - but I doubt I will see a nicer one.
Well done Al !

#49 10 years ago
Quoted from MustangPaul:

So you have a bad board? Where are the other 4? If one of mine is down the room just doesn't seem right also. Nice work.

I'm thinking it's jumpered wrong for the larger ROM... I don't know. When I get the L-6 ROM burned, I'll check the board then. If it works, great, if not, I'll take the ASIC out and get a Rottondog to put it in. Either way, when BOP 2.0 comes out, I won't need it anyway, so I'll end up with two spares! I have 5 other WPC-89 games so they are spares worth having!

#50 10 years ago
Quoted from BadBrad97:

Looking good Al. Hope you have it done for the Atlanta show.

I've alerted Dutch Pinball and they know I plan to display it, so my fingers are crossed!

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