(Topic ID: 50742)

Pinball-Browser : Customize your game !

By oga83

10 years ago


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17 key posts have been marked in this topic, showing the first 10 items.

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Post #1 Description of capabilities and download link. Posted by oga83 (10 years ago)

Post #600 How to find the names of the lamp matrix locations. Posted by oga83 (10 years ago)

Post #858 Video on how to replace a song. Posted by Underspin (10 years ago)

Post #1432 Macro function explained. Posted by oga83 (9 years ago)


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151
#1 10 years ago

"Pinball browser"can browse all the sounds, images, videos, messages, adjustments, high scores in the firmware of the supported pinballs. And the best is that you can also replace them

It should work with all Stern SAM and Spike firmwares (I tried AC/DC Avatar, Avengers, Tron, Iron man, XMen, Transformers, Tron, Rolling stones, WWE, Kiss, ...).
It can also open WPC games (it can only display DMD frames - no modifications), and Whitestar games (it can only play and modify sounds).
Please update the list of games linked to this topic if it works with one that is not already listed.

It can be downloaded here
(v8.41 - See change log at the end of this post - if the link points to the wrong version, clear your browser cache and retry; if the link does not work with Chrome, try a different browser)
This zip file contains all the necessary files.

If you get an error message like "To run this application, you first must install one of the following versions of the .NET Framework: v4.0", download it

here.

You can also use it on MAC OS :
see here

Check out my other Pinball Browser related projects :
- SmartDmd
- Breakout Game
- Program modification

Happy mod !

Additional infos :

Check the FAQ

Language :
You can select your language between English, French, German or Spanish

Images :
You can either use the embedded editor or import images.
Regarding the imported image format, there is no requirement : it will be resized to the correct size and converted to gray scale. You can also use other formats that JPEG (bmp, png, ...). Best result when you use BMP or PNG with the same size than the orginal image.
For raster-1 and raster-12, the new image is stored at the same place; so, there is no limitation in the number of images you can replace; for other types, you can also replace them, but you are limited by the free available memory in the firmware.
The image size and type is displayed just below the scrollbar.

Sounds :
- Pinball Browser can import many file formats (wav, mp3, ... and even video sound tracks). The embedded small editor will allow you to crop the sound and adjust the volume. It will also convert the file to the adequate format. No need to use Audacity anymore in most cases.
- The sound track duration cannot be changed. If your file is too long, it will be cut; if it is too short, there will be no sound for the remaining time. Internal structures are too complex to allow this kind of modification (a sound-request is generally made of several sound-scripts; each sound-script can be split into several sound-fragments...); Use the embedded sound editor or Audacity to adjust your sounds.
- More info

here

Videos
On some Spike games, like WWE-LE, you can replace the videos.
You'll need ffmpeg; If needed, Pinball Browser will ask you to download it. Just follow the instructions.

Bookmarks
- For sounds and images, the combo box (right next to the scrollbar), will give you a direct access to them when you select the corresponding line. You can enter a new name, or modify an existing one : enter the name, and click on 'Set Name'.
- You can synchonize them with the online database : click on Sync
- You can also :
* Enter 0x123 into images combo box to jump to image 0x123
* Enter 0x123 into sounds combo box to jump to sound script 0x123
* Enter 123 into sounds combo box to jump to sound request 123
- Additional info
hereand
here

Messages :
- Most of the messages are listed in the 'Messages' tab : Choose your language and double-click on the message you want to modify, or click the Edit button. You can also use the seach field.
- When you modify a message, it can be stored in-place : its length cannot be increased (or just a few bytes); if you click on 'override max length', it will be moved to free memory, and its length can be increased.
- Several messages can use the same memory location : if you modify one, all the other ones will also be affected. When modifying such messages, you can change this behaviour : just click on 'Modify this instance only'.
- Never remove or modify '%' patterns... or your firmware will crash when the message is displayed. Those strings are used by 'printf' to format items.
- If a string is not listed in the message tab, you can use the 'Search Firmware' function (on the same tab). However, these strings cannot be moved to free memory : they can be modified but their length cannot be increased.

Adjustments :
- The 'Adjustments' tab can be used to define your favorite adjustments when you load the firmware.
- The 'default' value is the one used after a factory reset; 'Min' and 'Max' are the min/max values that you can define in the service menu; 'Increment' is the step used when you increase/decrease a value in the service menu.
If you have installed the communication patch (see below), you can also :
- modify your adjustments in real time.
- populate the list with the current pinball values (rightmost part of each line); this function will also generate a macro for each value that is different from its factory default value. These macros can later be used to restore the current configuration.

High scores :
You can only modify the default names/scores that are used after a factory or highscore reset.
If you have installed the communication patch (see below), you alse can :
- backup/restore your current high scores
- modify your highscores in real time
- populate the list with the current pinball highscores

Advanced tab :
- Program patches can be loaded. See
Breakout Game,
Program modificationand "Communication with your pinball" below.

Macros :
- Macro can be used to share your mods. Each time you make a modification, it is recorded in the "Macros" tab. Anyone who runs your macro on a stock firmware will have your mods
- Do not share songs or binary files if you don't own the copyrights; instead, use macros.
- Macros can also be used to optimize memory : if you replace the same image several times, it will consume memory. To prevent this, clean up the macro list of all the tests you made (and you don't want to keep), and re-run it on the stock firmware : it will only use the minimum required memory.
More infos
here.

SmartDmd :
SmartDmd is an interface that allows you to display your Dmd on a screen, colorize images, upscale your Dmd, broadcast its images over your network, ...
Pinball Browser is used to colorize images (on a frame by frame basis), receive and display broadcast images througth the network, post Facebook snapshots, configure the system, and more !
To select a palette for a specific DMD image, click on Edit and select the palette you want (you must first choose SmartDmd as DMD type on the "Display System" tab, and configure your palettes on the "SmartDmd" tab).
The "Remote SmartDmd" feature allows you to broadcast your DMD on your network and display it with Pinball-Browser (SmartDmd tab, Display). You can even publish a DMD on your Facebook wall.

More infos
here

Communication with your pinball :
Since version 3.10, Pinball Browser can communicate with your pinball with a serial link (with this kind of cable : http://www.amazon.com/StarTech-com-Modem-Serial-Adapter-ICUSB232FTN/dp/B008634VJY/ref=sr_1_9
)
This allow you to make real-time modifications :
- Modify adjustments (music volume, language, ...) : Edit an adjustment and click on "Get/Set" current value
- Read/Write/Backup/Restore your high scores : See the high scores tab
Each modification you make is immediately taken into account by your pin

To enable this feature, you first need to use the communication patch :
- Connect your pc to your pin with a RS232 cable
- Load a stock firmware in Pinball Browser
- Specify the serial communication port in Pinball-Browser (Advanced tab); there is a 'test' button. At this stage, it should report that the "communication patch" is NOT installed.
- Load the "commXXX.hex" patch that is included into the .zip you've downloaded (Advanced Tab / Load Patch button). If you have any error or warning during this, it probably means that the patch is not compatible with your pinball.
- Save your patched firmware and upgrade your pin with it
- Pinball Browser should now say that the communication is working when you redo the port test.
Untill now, this feature has only been tested on ACD165LE and STLE141 (If you try this feature on a different pinball, please post a message here so that I can update this information).
- More info
here

Misc :
- Pinball-Browser checks whether a newer version exists. If you don't want this, just disable the option "Check for updates at startup" (advanced tab)
- When you save a firmware without the option "Keep CRC consistent", do not verify the image when upgrading :

The upgrade process will end with a message saying that there was a problem ("Update Failed - Error code 8"). This is normal and it works.
If this option is set, you will not have this error, but your high scores and configuration will be erased after the upgrade (but you can backup/restore them - See "High Scores" section above). Please note that you cannot see this option on some firmwares.
- As the boot loader is in prom (not in flash), it is very unlikely that you brick your pinball when you patch your firmware. However, I am not 100% sure. So don't blame me if this happens...

Support this project :
If you want to make a donation to support this project, just click on the Donation button in Pinball Browser.
In return, you'll receive a key that will enable all the features.
Please note that the license is for one computer; if you change your computer, you'll need a new key.

Without this key, the restrictions are :
- Images cannot be imported (but they can still be modified with the integrated editor).
- Videos (Spike) cannot be imported.
- Sounds that are longer than 10s cannot be imported.
- Macros cannot be played and patches cannot be loaded.

Here is an example with one of my photos :
custom_image.pngcustom_image.png

Screen shots of the app :
pb1.pngpb1.png

pinball-browser.pngpinball-browser.png

acdcbrowser2.pngacdcbrowser2.png
acdcbrowser3.pngacdcbrowser3.png


Change Log :
v1.4 : Better motion on compressed images (no more missing pixels). As there is a kind of Mpeg-like compression, scrolling backward (or large moves) may not display correct images. The improvement is spectacular on Spider-man.
Renamed to 'Pinball-Browser'.
Version number is displayed in the window caption.
----------
v1.41 : Bug Fix (no free memory found on AC/DC).
This whole post has been edited to make it clearer.
----------
v1.42 : more animations in some firmwares (Tron)
----------
v1.43 : Export of current image
Anti-aliasing checkbox
Image size is displayed below the image scrollbar
Filename selection when patching firmware
Fix for odd width images
----------
v1.44 : Support for earlier SAM games
----------
v1.45 : Specific free memory check for TRN_174LE
----------
v1.46 : Free memory detection is improved on all games
(No more specific check for TRN)
----------
v1.50 : Major sound improvement
Sound track export
Firmware informations are displayed in the right window (name, version, statistics, ...)
Anaysis button has been removed (automatic when you select your file)
----------
v1.51 : Sampling rate changed from 22050 Hz to 24000 Hz
----------
v1.60 : You can now import WAV sounds Best result with 24000 Hz files
(encoding quality is not perfect : it will be improved in a future release)
You can import PNG, BMP, GIF, JPEG images; PNG is prefered
----------
v1.61 : Sound duration is displayed (instead of its length)
----------
v1.62 : Changed the way the patches are applied : you can now load a firmware, do all your imports (sound, images), and then save your modified firmware.
Added image and sound names : you can use the combo to directly access an item, and/or add/modify names.
----------
v1.63 : Better sound quality for imported sounds
Fixed white bottom bar issue on compressed images
Added support for v1-images (WOF, WPT, FG, ...)
----------
v1.64 : Sound requests have been added
Change in interface (tab control added)
----------
v1.65 : Exported files are now in mono
----------
v1.66 : Added sync between sound scripts scrollbar and sound requests list
Added 'Find next' button to find the next sound request using the current sound script
Fixed issue with the maximum value of scrollbars
----------
v1.70 : Added a 'Messages' tab; you can list and modify the message table.
----------
v1.80 : Added "Macros" to record automate changes
Added message number in message list
Edit message box : changed message length/max info
Added search button for messages
Current selection is kept when modifying a message
Added "Change Name" buttons for sounds and images
Parameters (Red colors, anti-aliasing) are saved in .xml file
----------
v1.81 : Number of instance of a message added (in the Edit box)
It is now possible to modify one specific instance of a message that is used several times
----------
v1.83 : Image Encoding/Decoding functions have been rewritten to support transparency
Added a 'Show Transparency' checkbox; When checked, transparent pixels are displayed in Yellow; When unchecked, they are really transparent.
Fixed the 'corrupted image bug in macros'
----------
v1.84 : Added the ability to increase the message length
All pixels in motion frames are now exported (not only changed pixels)
Fixed the dmd when you jump or move backward to motion images
Renamed motion image types (compressed-x to motion-x)
Really fixed the 'corrupted image bug in macros'
v1.85 : Fixed a problem with free memory
----------
v1.87 : Improved transparency
----------
v1.90 : Added Adjustments list
Added macro 'CheckVersion' to warn when a macro is executed for a wrong firmware
Improved search in messages
v1.91 : Fixed a macro bug (related to Adjustments)
----------
v1.92 : Raster-0 is not converted to Raster-12 anymore when you import an image. Necessary for games that does not support Raster-12.
----------
v2.00 : Game-independant program patches can now be added to the firmware.
Any string can now be replaced (even if it's not listed in the message listbox); Click on 'Search Firmware' in the 'Messages Tab'
----------
v2.01 : Program patches can now be associated with any pinball knocker.
----------
v2.04 : Minor fixes
----------
v2.10 : Added a "play" button for image animations
Added an "Auto next" feature for playing sounds
Added dmd color selection, including a Vga palette (
SVGA on Stern pinball)
----------
v2.15 : Major change in display rendering :
- Added a 'Leds' display mode
- Now using dmd non-linear light intensity for better rendering
- Dmd gamma value can be adjusted in Pinball-Browser.xml file
----------
v2.18 : Fix for old games (POTC, FG, SHREK, WPT, ...)
----------
v3.00 : SmartDmd feature
FG, POTC, WOF, WPT truncated sounds fix
----------
v3.02 : SmartDmd configuration now supports Data East games
Pinball-Browser now checks for new version (See Misc section in the OP if you don't want this)
Increase the maximum number of images from 8194 to 16384 (fix missing font issue in ST140)
----------
v3.03 : SmartDmd configuration now supports Bally/Williams games
----------
v3.10: Communication with pinball through rs232 is now possible (Adjustments and High scores real-time modifications)
High scores tab has been added
Option to keep the firmware CRC consistent or not has been added (see "misc" section above)
----------
v3.11: High scores fix for 32-bit-score games
----------
v3.12 : Another High scores fix...
Option added to disable the check for a new version at startup
----------
v3.13 : Button added to populate the adjustments and highscores lists with the pinball current values
This button will also generate macros for all the adjustments that are different from the factory values
Progression bar has been added for functions that takes time
----------
v3.14 : Fixes for pinball current values (high scores & adjustments)
Header added in the High scores and Adjustments lists
----------
v3.20 : MP3 and many other new sound formats can be imported *
Sound track from a video file can also be imported (but the process can be long !) *
Sounds can be edited (volume, startind and ending position) before being imported *
Macros will be generated for sound edition : running them will use the cropping and volume parameters *
Sounds are automatically converted to 24kHz/mono; No need to use Audacity anymore in most cases *
Some program patches can be loaded in the pinball ram instead of the flash (no need to upgrade) *
License button added (for those who made a donation)
The window size is restored when the program is launched
Communication with pinball can be done with a network/serial gateway (like HLK-RM04)
Communication speed with pinball has been increased
New firmwares can now be opened
----------
v3.22: Fix for XMen151 and MTL151
Fix for sound issue with XP
Option to choose the Sound Engine in Advanced tab :
- Automatic : let Pinball Browser choose (depending on Windows version)
- MediaFoundation : can work with most formats (Windows Vista, 2000, 7, 8.x)
- WindowsMultimedia : can only work with WAV, MP3 (mainly for Windows XP)
- Legacy : same as older PB versions / only WAV - Use only in case the other methods doesn't work.
----------
v3.23: Sound list can now be sorted by request, script or duration
Multilevel Undo/Redo in Image Editor*
----------
v3.50: New GUI with bitmaps, icons and tooltips
Export multiple sounds or images at once*
Sounds and Images bookmarks online synchonization
New bookmark combo box features :
- Enter 0x123 into images combo box to jump to image 0x123
- Enter 0x123 into sounds combo box to jump to sound script 0x123
- Enter 123 into sounds combo box to jump to sound request 123
- Enter a Name and click on SetName to define a bookmark
Sound Requests and Scripts are displayed in the list for all sort orders
Macros are automatically saved and loaded in [FirmwareName].pbm
Communication patch is automatically loaded (can be disabled)
----------
v3.51: Some minor fixes about bookmark sync
----------
v3.52: Bookmark statistics (see Advanced tab)
Sound script analysis has been improved
Pinball communication has been improved
Fix an image editor issue
Fix for large images (0x9dc and 0xbe1 in STLE142)
----------
v3.54: Fix for a crash when saving bookmarks
----------
v3.55: Language selection is used to play sound
Language selection has been moved to the Advanced tab
Language selection is persistent
Fix: POTC firmware was corrupted when "auto install comm patch" was enabled
Fix: Multiple language sounds were not found during analysis
----------
v3.58: Added "Replace Color" tool in image editor
Fix for an issue with transparency in Image editor
Fix issues with SmartDmd colorization
This version is ready for PinballMikeD AC/DC Interactive LCD MOD
----------
v3.59: Macros for image editor
----------
v3.60 & v3.61: Bug fixes in image editor
----------
v3.62: Image editor has been improved :
- Zoom (400%, 600%, 800%)*
- Hotkeys (Ctrl-Z, Ctrl-Y, C, E, F, L, P, R, Z; see tool tips)
- Ctrl-click on palette to modify a color (SmartDmd has to be configured)
- Better pointing accuracy
- Other minor improvements
----------
v3.70:
Images and sounds :
- Hotkeys + and - for images and sounds
- New sound script version (for XMEN1.1)
- Modified images are now compressed (no more type transcoding)
Memory management :
- Memory allocation has been optimized
- Gabarge collector to recover space from images
- Total free memory is now displayed
Image Editor :
- New zoom factors
- New hotkey A to change the current palette
- New hotkeys to select palette : 00 to 15 and 16 (transparent)
- Window size is persistent
SmartDmd configuration :
- Fix for SmartDmd when deleting palettes or backgrounds
- Ready for Whitestar support
----------
v3.71: Improvement of compression for motion pictures (remove artefacts)
----------
v4.00: Pinball Browser can now open WPC firmwares DMD image viewer only at present time.
----------
v4.01: Communication protocol modified to support AC/DC v1.68 and similar firmwares
Modifications in patch loading to make it work with AC/DC v1.68
Display Stern logo as first image (if the firmware has one)
This version is ready for
PinballMikeD AC/DC mod
----------
v4.02: Fix for motion frame modification
Fix for smartdmd palette modification on small frames
----------
v4.03: Fix to open MTL163
Fix for knocker sound in the latest firmwares (MTL162, STLE1-50)
----------
v4.10: Firmware memory usage has been optimized
Memory can be extended in order to support complex colorizations*
Edit string now needs 3 letters instead of 4
Communication patch has been improved
----------
v4.11: Macro line number is displayed
Macro "ExtendMemory" added
Warning messages added in SmartDmd configurator
----------
v4.13: Temporary display palette for sprites
Search field for macros
Image Editor :
- New Zoom factors
- Scrollbars added
- Properties button
----------
v4.20: Provision for SmartDmd side-channel colorization
SmartDmd boot screen option
----------
v4.30: This version is the first to be localized (EN,FR,DE)
----------
v4.32: Language fixes for FR and DE
----------
v4.36: Image editor : new "Color Identify" tool
New 16x upscaling and Anti-Aliasing modes in SmartDmd configurator
Option to force an upscaling mode for a palette
Ctrl-P to copy palette from previous frame
Several fixes
----------
v4.37: Added license in the SmartDmd Configurator
----------
v4.38: Added macro "ShiftId" to shift ids (ie convert LE to PRO)
----------
v4.40: Fix for new firmware ST-160
Improve SmartDmd network config
----------
v4.41: Max number of SmartDmd palettes increased from 32 to 255
Pipe character | can be used for "carriage return" in messages
----------
v4.42: New communication patch v1.17
PaletteComm macro added
----------
v4.43: Fixes for Windows 10
----------
v4.44: New communication patch to support more games
----------
v5.00: Spike support with videos
Several fixes and improvements
All the features are now available in the free version except :
- Images cannot be imported (but they can still be modified with the integrated editor)
- Videos (Spike) cannot be imported
- Sounds that are longer than 10s cannot be imported
- Macros cannot be played and patches cannot be loaded
In all versions : it is not possible to export Image, videos and sound
----------
v5.01: Fix for undersampled sounds
Parameter added to disabled online Bookmarks check
----------
v5.10: Spanish language is now available (Thanks to pinsider the_barto)
SmartDmd configuration : persistent palette are always enabled when using the side-channel.
Fixed a memory leak when changing a palette on compressed/motion frames
Fix for GOT compatibility
----------
v5.50: Support for Whitestar firmwares (sounds only - 6809 boards only)
New video option in SmartDmd configurator
----------
v5.51: Fix for undersampled sounds in new firmwares
----------
v5.52: Fix for Remote SmartDmd Display
----------
v5.60: Low-pass filter added
----------
v5.70: Support for Whitestar LOTR (Atmel sound board)
----------
v5.71: Fix for LOTR
----------
v5.75 : Fix for Whitestar/Elvis
----------
v5.76 : Increase bookmark name length
----------
v5.80 : New communication patch for MTL17LE
Export function for images
----------
v5.90 : Pinball Browser can now read Spike SD-card images
----------
v5.91 : Fix for Ghostbusters
----------
v5.95 : Ghostbusters LCD animations can be viewed and replaced
Batman videos can be viewed (but cannot be not modified so far)
----------
v5.97 : Fix for some memory leaks
----------
v6.00 : See
herefor new features
----------
v6.10 : Support for Spooky games
----------
v6.11 : Minor fix for Tron17402
----------
v6.20 : Added MacOS sound engine
Fix for ExtendMemory
----------
v6.30 : Fix for AC/DC 1.70
----------
v6.40 : Communication patch : Fix for AC/DC 1.70
----------
v6.42 : Communication patch : Fix for PinballMikeD's mod on AC/DC 1.70
----------
v6.50 : Fix for huge firmwares (like Deadwood)
----------
v6.51 : Fix for MTL180 serial link
----------
v6.60 : Modification for The Beatles
Fix in 'Search Firmware' function
----------
v6.61 : Fix for videos not being displayed on same Spike2 games
----------
v7.00 : See new functions
here
----------
v7.01 : Several fixes
----------
v7.02 : New function to import videos without any conversion
----------
v7.03 : Fix for missing videos on Spike2
----------
v7.50 : Fix for missing videos on Spike2
Several fixes have been implemented (WPT1400a sounds, WWE 1.35 videos, linefeeds in messages, ...)
It works with the latest Spike firmware revisions
Opening a firmware is faster
An animation (scene) browser/editor has been added
----------
v7.51 : Fix for distorted sounds
----------
v7.52 : Added function to compare firmwares and generate ShiftId macros
----------
v7.53 : Fix for JP1.02 LE
----------
v7.54 : Fix for JP1.02 PRO
----------
v7.55 : Fix for Stranger Things Pro 0.97
----------
v7.56 : Added bookmarks conversion in "Compare Firmware"
Added "TranslateId" macro
----------
v7.60 : Compatibility with the latest firmwares
Firmware download feature
----------
v7.61 : Fix for missing sounds
----------
v7.62 : Fix for Avenger 1.00
----------
v7.63 : Fix for Deadpool Pro 1.05
----------
v7.70 : Fix for new firmwares
For for firmware downloads
Fix for 1.0x versions displayed as 1.x
Added a command line parameter to open a firmware (-o filename)
Removed warning about palettes while running macros
----------
v7.80 : Fix for new firmwares
Added a sd-card file explorer
Added the possibility to activate a telnet server on Spike games
----------
v7.81 : Small fixes
----------
v8.00 :
Several improvements and fixes
Compatibility with :
Aerosmith v1.09.0
Avengers: Infinity Quest v1.03.0
Batman ’66 v1.05.0
Black Knight: Sword of Rage v1.11.0
Deadpool v1.06.0
Elvira’s House of Horrors v1.03.0
Game of Thrones v1.37.0
Ghostbusters v1.17.0
Godzilla v0.81.0
Guardians of the Galaxy v1.08.0
Iron Maiden v1.10.0
Jurassic Park v1.05.0
Kiss v1.41.0
Led Zeppelin v1.10.0
Pabst Can Crusher v1.01.0
Primus v1.03.0
Star Wars v1.10.0
Stranger Things v1.02.0
Teenage Mutant Ninja Turtles v1.50.0
The Beatles v1.15.0
The Mandalorian v1.00.0
The Munsters v1.03.0
WWE v1.35.0
Whoa Nellie v1.55.0
----------
v8.01 :
v8.02 :
v8.03 :
Fixed issues when importing some sounds
----------
v8.10 :
Compatibility with most of the new firmwares
Aerosmith 1.10
Avengers 1.03
Batman 1.06
Beatles 1.20
Black Knight SOR 1.12
Can Crusher 1.01
Deadpool 1.06
Elvira 1.03
Ghostbusters 1.17
Godzilla 0.94
GOT 1.37
Guardians of the Galaxy 1.09
Iron Maiden 1.10
Jurassik Park 1.05
Jurassik Park - The Pin 1.03
Kiss 1.41
LedZep 1.15
Mando 1.20
Munster 1.21
Primus 1.03
Rush 0.93
Star Wars 1.20
Stranger Things 1.05
Turtles 1.51
Whoa Nelly 1.55
WWE 1.35
Improvements in the image editor
Added Scorbit achievements
Fix for a bug that prevented PB from opening when a language other than EN was selected
Fix for image modification that were randomely not saved when undo had been used
Fix for sound-scripts ids; Thanks to Skillman !
Note : Some firmwares take a long time to open the first time : be patient
Note : Some sounds might be missing (PB can miss some of the 6*32 codecs)
----------
Version 811 :
Fixed rotated glyphs bug
----------
Version 812 :
Fixed glyphs crash
Fixed lost selection when defining a sound sample
----------
Version 813 :
Fixed some codecs
----------
Version 820 :
Compatible with the following Spike games :
Aerosmith 1.12
Avengers 1.06
Batman 1.08
Beatles 1.24
Black Knight SOR 1.14
Can Crusher 1.01
Deadpool 1.08
Elvira 1.05
Ghostbusters 1.17
Godzilla 1.03
GOT 1.37
Guardians of the Galaxy 1.11
Iron Maiden 1.12
James Bond 0.80
Jurassic Park 1.07
Jurassic Park - The Pin 1.03
Kiss 1.41
Led Zeppelin 1.17
Mando 1.41
Munsters 1.23
Primus 1.03
Rush 1.02
Star Wars 1.22
Star Wars Elg 1.04
Stranger Things 1.07
Turtles 1.54
Whoa Nelly 1.55
WWE 1.35
Several fixes
----------
Version 821 :
Fix for some games (Deadpool, ...)
----------
Version 822 :
Fix for scenes not being displayed (LZ)
----------
Version 823:
Fix for online bookmarks
Compatible with :
Star Wars 1.23
James Bond 0.84
----------
Version 825:
Fix for the "Video" macro
Compatible with :
Godzilla 1.04
James Bond 0.87
----------
Version 826:
Fixed a crash when replacing a sound in an old firmware
Fixed an issue with the Scorbit image editor
Compatible with James Bond 0.88, James Bond 60th 1.03,1.04, Foo Fighters 0.90,0.91, Rush 1.10 (with many static sounds though)
----------
Version 830:
Fixed palette bug in image editor
Added codec in sound list
Added sounds sorting methods by codecs+scripts and codecs+duration
Added export sound informations
Compatibility with latest firmwares
Aerosmith 1.13
Avengers 1.07
Batman 1.09
Beatles 1.25
Black Knight SOR 1.15
Can Crusher 1.01
Deadpool 1.09
Elvira 1.06
Foo Fighters 0.96
Ghostbusters 1.17
Godzilla 1.07
GOT 1.37
Guardians of the Galaxy 1.12
Iron Maiden 1.13
James Bond 0.94
James Bond 60th 1.06
Jurassic Park 1.08
Jurassic Park - The Pin 1.03
Kiss 1.41
Led Zeppelin 1.18
Mando 1.42
Munsters 1.24
Primus 1.03
Rush 1.12
Star Wars 1.24
Star Wars Elg 1.04
Stranger Things 1.08
Turtles 1.55
Whoa Nelly 1.55
WWE 1.35
----------
Version 8.31:
Fixed bug when importing a stereo sound
----------
Version 8.32:
Fixed for Guardians of the Galaxy 1.12 pro 1.12 codecs
----------
Version 8.33
Added "Plot Spectrum" in the sound menu
Added "Try to fix codec" in the sound menu
Added Right click on sound list
----------
Version 8.34
Fix for GOTG 1.11
----------
Version 8.35
Compatibility with JP 1.11
----------
Version 8.35 / 2023-10-18
Compatibility with latest firmwares
Aerosmith 1.13
Avengers 1.07
Batman 1.09
Beatles 1.25
Black Knight SOR 1.15
Can Crusher 1.01
Deadpool 1.09
Elvira 1.06
Foo Fighters 0.98
Ghostbusters 1.17
Godzilla 1.07
GOT 1.37
Guardians of the Galaxy 1.12
Iron Maiden 1.13
James Bond 0.97
James Bond 60th 1.06
Jurassic Park 1.11
Jurassic Park - The Pin 1.03
Kiss 1.41
Led Zeppelin 1.18
Mando 1.42
Munsters 1.24
Primus 1.03
Rush 1.13
Star Wars 1.24
Star Wars Elg 1.04
Stranger Things 1.08
Turtles 1.55
Venom 0.93
Whoa Nelly 1.55
WWE 1.35
----------
Version 8.35 / 2023-11-04
Compatibility with latest firmwares
Aerosmith 1.13
Avengers 1.07
Batman 1.09
Beatles 1.25
Black Knight SOR 1.15
Can Crusher 1.01
Deadpool 1.09
Elvira 1.07
Foo Fighters 0.98
Ghostbusters 1.17
Godzilla 1.07
GOT 1.37
Guardians of the Galaxy 1.12
Iron Maiden 1.13
James Bond 0.97
James Bond 60th 1.06
Jurassic Park 1.11
Jurassic Park - The Pin 1.03
Kiss 1.41
Led Zeppelin 1.18
Mando 1.42
Munsters 1.24
Primus 1.03
Rush 1.13
Star Wars 1.24
Star Wars Elg 1.04
Stranger Things 1.08
Turtles 1.55
Venom 0.93
Whoa Nelly 1.55
WWE 1.35
----------
Version 8.35 / 2023-11-15
Compatibility with latest firmwares
Aerosmith 1.14
Avengers 1.08
Batman 1.10
Beatles 1.26
Black Knight SOR 1.16
Can Crusher 1.01
Deadpool 1.10
Elvira 1.08
Foo Fighters 0.99
Ghostbusters 1.17
Godzilla 1.08
GOT 1.37
Guardians of the Galaxy 1.13
Iron Maiden 1.14
James Bond 0.98
James Bond 60th 1.07
Jurassic Park 1.13
Jurassic Park - The Pin 1.03
Kiss 1.41
Led Zeppelin 1.19
Mando 1.43
Munsters 1.25
Primus 1.03
Rush 1.14
Star Wars 1.25
Star Wars Elg 1.04
Stranger Things 1.09
Turtles 1.56
Venom Pro 0.93, LE 0.94
Whoa Nelly 1.55
WWE 1.35
----------
Version 8.36
Fixed a bug in video file block allocation that could corrupt the sd card
Added a context menu to locate a video in the file explorer
Added free space in File Explorer
----------
Version 8.37
Added Import/Export for DXT files in scenes
----------
Version 8.38
Replaced DXT by DDS
----------
Version 8.39
Compatibility with Batman 1.12, IM 1.15, Munster 1.26, ST 1.11, TMNT 1.57, Venom 0.96, Jaws 0.83
----------
Version 8.40
Fix for Jaws
----------
Version 8.41
Fix for Jaws 0.85
Compatibility with latest firmwares :
Aerosmith 1.14
Avengers 1.08
Batman 1.12
Beatles 1.26
Black Knight SOR 1.16
Can Crusher 1.01
Deadpool 1.10
Elvira 1.08
Foo Fighters 0.99
Ghostbusters 1.17
Godzilla 1.08
GOT 1.37
Guardians of the Galaxy 1.13
Iron Maiden 1.15
James Bond 0.98
James Bond 60th 1.07
Jaws 0.85
Jurassic Park 1.13
Jurassic Park - The Pin 1.03
Kiss 1.41
Led Zeppelin 1.19
Mando 1.43
Munsters 1.26
Primus 1.03
Rush 1.14
Star Wars 1.25
Star Wars Elg 1.04
Stranger Things 1.11
Turtles 1.57
Venom 0.97
Whoa Nelly 1.55
WWE 1.35

#3 10 years ago

SWEET.

#4 10 years ago

Woah. Huge potential here. Any chance for motion images?

Also, any possibility of bricking the game?

#5 10 years ago

Yeah, that was going to be my question if actual animation frames can be updated or not.

I did some texture modification/injection stuff with an old MMO I used to play to replace some of the spell effects and other textures with custom ones I made, was a lot of a fun...would LOVE to play with this if it can get into the actual animation frames...

#6 10 years ago

If you keep your mouse on the scrollbar, you'll have the motion
In my opinion, bricking is unlikely because the loader is in a Prom, not in the flash.

#8 10 years ago

And so the code hacking begins...

Gary will not be a happy camper but I see A LOT of potential here

#9 10 years ago

wow now anything is possible.
can't wait to see what people will come up with.

#10 10 years ago

Can you change songs? I want Shoot To Thrill for Encore!!!

#11 10 years ago

That is sweet!

#12 10 years ago

I'm guessing this would void the warranty.

#13 10 years ago
Quoted from RacerRik:

Can you change songs? I want Shoot To Thrill for Encore!!!

Baby steps, but this is what I want to see also. I want to add dirty deeds

#14 10 years ago
Quoted from RacerRik:

Can you change songs? I want Shoot To Thrill for Encore!!!

Not yet...
I still have an issue with the coding method : you can play any sound that is embedded in the firmware, but the sound is not as good as on the pinball.

Anybody else interested in changing the songs ? If yes, I'll spend some time on it

#15 10 years ago
Quoted from RacerRik:

Can you change songs? I want Shoot To Thrill for Encore!!!

great song, too bad it's not there... but with this, maybe.

14
#16 10 years ago
Quoted from oga83:

Anybody else interested in changing the songs ? If yes, I'll spend some time on it

Dude, EVERYONE is interested in this feature. If you can figure this out, you'd be a legend. Hell, I'd do some crazy shit like have a firmware with a bunch of unrelated Metal on it, just for the hell of it.

Not to mention that if you could do this for Metallica, that would be huge since many of the songs aren't associated to any modes or anything (I'd love to get rid of The Unforgiven and maybe a couple others).

#17 10 years ago

^ What he said ^

#18 10 years ago

Wow. Just wow.
The images are fantastic enough, but if a song could be added even if only for Encore, that would be the best thing ever.

#19 10 years ago

What's Encore?

The possibility that songs could be changed is really exciting!

#20 10 years ago

This is awesome! Great job! Anyone else wonder why Stern doesn't release a tool kit for home use only purposes? It would be great if owners could mod the software and rules in the game. Video game companies release SDK's for games fairly often.

#21 10 years ago
Quoted from Deaconblooze:

What's Encore?
The possibility that songs could be changed is really exciting!

Would be epic! I would change it to "Its a long way to the top"!

#22 10 years ago

Edit : Thought it was crashing - had wrong rom renamed to ACD165LE. Support for other games and sound editing would be rad!

#23 10 years ago

This is awesome - thx for the effort. If possible, plz make it 'portable' in that it can read more game ROMs.

There is a ton of video in here I've never seen in my game... like that entire concert sequence

#24 10 years ago
Quoted from flynnibus:

This is awesome - thx for the effort. If possible, plz make it 'portable' in that it can read more game ROMs.
There is a ton of video in here I've never seen in my game... like that entire concert sequence

I tried it with Avenger : I was surprised that some animations worked without any modification. However, firmware patch should not be used it only works on AC/DC Premium 1.65

#25 10 years ago

#26 10 years ago

i would love to change the songs on acdc. best thread ever

#27 10 years ago

this is really cool.

#28 10 years ago
Quoted from PanzerFreak:

Would be epic! I would change it to "Its a long way to the top"!

+1 - kick ass tune - that's the song I'd put in!

#29 10 years ago

Thread added to favorites

#30 10 years ago

Man, this little program is a blast to play with.
All kinds of cool things are on the chip that never get called in the game.
A lot of Steve Richie calls are at the very end. Just slide the sound system slider all the way to the right. He calls out all the band members and what they play or sing.
Slide it just bit left and he says more cool stuff, like "Awesome Bonus" and "I haven't had a bonus like that since 1992"
Just awesome stuff.
Wish it played a bit cleaner. Not sure why everything is a bit muffled and slowed down.

#31 10 years ago

I thought this thread would be rocking today.
Oh, well. Hopefully some more good news about this is on the way.

#32 10 years ago
Quoted from flynnibus:

If possible, plz make it 'portable' in that it can read more game ROMs.

Here it is ! I have updated the first post.
I'm now working on the sounds

#33 10 years ago

Wow, nice job!

Now we will see "how deep the rabbit-hole goes"...

#34 10 years ago
Quoted from oga83:

Here it is ! I have updated the first post.
I'm now working on the sounds

I've dreamed of something like this! Great stuff!

Cheers!
Adam.

#35 10 years ago

Great stuff oga83

now to wait for all the potential applications to start rolling out.

#36 10 years ago

I feel stupid . I have no Idea what you people are talking about. PC inept is my middle name. Is this something that can be added to the game code. Like for my X-Men LE. Or is it just having fun and messing around with the code.

#37 10 years ago

Would this have the potential to change the voice clips in Avengers to actual clips from the movie?

Or...just video and sound from AC/DC?

#38 10 years ago

Just checked out the program. Very, very, very cool. Thought it was pretty neat to see all the X-Men and Avengers DMD animations.

I did run the Avengers sounds...they are hilariously sped-up. (Like, Hulk sounds like a munchkin version of himself). I'm sure that is because the program was designed for AC/DC....

Would love to see if this could be tweaked to edit the Avengers voice clips. That's the one thing about that game that I'm not wild about.

Thanks for sharing this. Completely awesome...

Pete

#39 10 years ago
Quoted from RobKnapp:

I feel stupid . I have no Idea what you people are talking about. PC inept is my middle name. Is this something that can be added to the game code. Like for my X-Men LE. Or is it just having fun and messing around with the code.

You are not stupid. It took me a bit to catch on to the potential here as well.
Basically the original poster has come up with a way to replace any still frame on the DMD with any photo you may already have.
He is using the giant STERN logo as an example of a good one to remove and replace with something better.
He is also working on getting animated video to be able to replace animated video.
Now, as cool at that is, he is going to try and get the audio clips to be replaceable as well.
This would open up a whole new world of stuff your pinball could do.
AC/DC is a great example as so many people have a favorite song that got left out of the original version.
Hope this helps, and that I got it all correct.

#40 10 years ago
Quoted from pmWolf:

I did run the Avengers sounds...they are hilariously sped-up.

Don't worry. The AC/DC sounds are not the correct speed right now either.

#41 10 years ago
Quoted from PanzerFreak:

This is awesome! Great job! Anyone else wonder why Stern doesn't release a tool kit for home use only purposes? It would be great if owners could mod the software and rules in the game. Video game companies release SDK's for games fairly often.

Most of the licensees wouldn't allow it I'd imagine.

#42 10 years ago

I have been waiting for some thing like this. This could be revolutionary if it got to the point of custom rules , dots, and sounds. People could share their variations on the games and it would be easy to freshen up a game that was starting to feel a little stale.

#43 10 years ago

Where is the browser? I'm lost.

#44 10 years ago

So does this allow me to modify a pin ROM file on my PC, then upload it to my machine?

#45 10 years ago

In the late 90's I discovered that I could swap out the .wav files on my Tiger Woods golf game with ones I recorded myself...It was hilarious changing all the commentary etc. is this like that?

All the files are in various folders...so you simply remove the Stern file that's there and replace it with what you want?

#46 10 years ago
Quoted from pinballpete:

This could be revolutionary if it got to the point of custom rules , dots, and sounds. People could share their variations on the games and it would be easy to freshen up a game that was starting to feel a little stale.

until stern codes the system to only boot signed or properly CRC'd ROMs...

This is relatively easy for stern to make harder... it's hard to make full proof.. but it's easy for us right now because they just left the barn door open. If the activity on this picks up.. they could easily lock the ROMs down.

#47 10 years ago

Wow... TRON has a whole bunch of voice calls not used in the game. Many unused of the custom female game grid announcer. Many, many movie quotes not heard in the game. It's almost like there is EVERY single line spoken in the movie by Flynn, Sam, Castor/Zuse, CLU, and Quorra in here.

#48 10 years ago
Quoted from pmWolf:

I did run the Avengers sounds...they are hilariously sped-up. (Like, Hulk sounds like a munchkin version of himself). I'm sure that is because the program was designed for AC/DC...

I started with AC/DC because I own one and I'm familiar with it. So, it' easier to compare with what I find into the code.
I'm working on the sound issue... but there are several coding methods (4 for sounds, 6 for images in AC/DC)...

#49 10 years ago
Quoted from Max_Badazz:

So does this allow me to modify a pin ROM file on my PC, then upload it to my machine?

Yes

#50 10 years ago
Quoted from flynnibus:

until stern codes the system to only boot signed or properly CRC'd ROMs...
This is relatively easy for stern to make harder... it's hard to make full proof.. but it's easy for us right now because they just left the barn door open. If the activity on this picks up.. they could easily lock the ROMs down.

I agree, it is easy, but why would they do this ? There is nothing wrong here...

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