Johnny Mnemonic (Williams, 1995)

Johnny Mnemonic

Total rating

This machine got 286 approved ratings and currently scores 7.728 out of 10 points.

This ranks this machine #69 in the Pinside Ranking.


Score breakdown in the 4 main categories:

Game design: 8.105

Artwork: 7.077

Sounds/Music: 7.532

Other Aspects: 7.781

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Pinside staff rating

This is how we, the very knowledgeable (wink wink) staff & moderators rate this machine. 285 of us have rated this game.


Found 85 ratings (with comment) on this game

There are 85 ratings (that include a comment) on this game.
Currently showing results page 2 of 4.

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“Love this pin. Sits next to the top 20 pins in my collection just fine and 1/2 the price of some.”

  • 1 Pinsider starred this rating review

  • “JM is a fun, fast game that is known for being a flow beast. If you're having a bad day or are new to the game, however, you'll end up bricking almost every shot right back between the flippers at lightning speed. Almost every missed shot - off the lower ramp, off the middle posts, etc. - has the potential to drain and drain quickly. There's nothing better than racking up three or four combos on this playfield, but that exhilarating speed is a double-bladed sword.

    Skill shot is a joke (simple lane change), and the modes are all very similar (shoot this or that ramp or loop) so there's no real incentive to choose one over the other on your way to Powerdown. The Spinner Millions scoring anomaly might frustrate some players, but it's really just one more fun thing to shoot for and since it requires 3 combos and then not losing the ball while you hit the difficult spinner shot repeatedly, its not exactly a gimme. The polarizing glove feature is basically a sexy ball lock, but it does provide some interesting strategy on how you choose to load your balls up. Video mode is accessible through the glove, and while it's nothing to write home about, it's a mildly entertaining and slightly broken Pacman style chase game. My only complaint about the playfield is the narrow little alley behind the left ramp that the ball is forced down after leaving the jet bumpers. It's slow and clumsy and far more offensive than waiting for the glove in my opinion.

    Which leaves us with the theme. I'll say this for the design team: they were given a crummy movie, told to make a pinball machine out of it and they did a heck of a job. All the movies elements are represented in ways that almost make you remember the movie fondly (almost). The voice actors do decent renditions of Keanu ("Who ARE all these people?") and Ice-T ("Don't be a zombie, play pinball!") and while things occasionally get repetitious, nothing really grates soundwise. And yes, the dolphin is on there.

    Overall, a fun and often difficult game if you can tolerate the theme!”

  • canea currently owns this game.
  • 1 Pinsider starred this rating review

  • “Just bought it but I've spent a little time on it before buying one. If you like FAST look no further; this just might be the fastest pin on the planet.

    Power Down just might be my favorite mode in all of pinball. Really, really cool (Especially if your playing in a dark room).

    Not a great movie but this is certainly one of the best "Bang for your Buck" pins.”

  • Astropin has owned this game in the past.

  • “Update:

    After playing this game for a month, I think I've got a good handle on it and want to update my review.

    Theme: First, I'm really glad the theme is so generally unappealing. It's the reason this game isn't much more popular and therefore way more expensive.
    Audio: The music is really good and the stock audio is quite fantastic. A couple of the callouts are wonky, and the fake Keanu is pretty apparent.
    Lighting: Really cool. LED's make the inserts pops, but I wouldn't put LED's in the GI because of the very cool 10 step fading GI system. There aren't a ton of flashers, but the ones there are quite effective in creating a nice light show.
    Toys: The Glove. 2nd coolest ball lock toy in all of pinball?

    Game Play:
    This game is all about strategy and you have many paths to follow. Once you hit the Crazy Bob hole, you can either start a mode with a shot up the middle, or put a ball in the glove by shooting the right loops. If you shoot for the glove, you're given a very quick sneak peek of contents of the ball lock matrix. Pay attention here, and you can place the ball in the matrix to light extra ball, or get the video mode, or score a bonus, etc. Also, the position of ball dictates what the jackpot shot will be in multi-ball. Have a favorite shot? Place the ball in the position on the matrix that matches your shot preference. 3X higher jackpot scores can be achieved by placing three balls in a row tic-tac-toe style.

    Going for the modes? Hit Crazy Bob's, and then shoot up the middle. There are five modes to play to get to Power-down wizard mode. It's not easy to get there, and I haven't done it yet - but I generally play for starting multi-ball.

    There are also other in-game combo modes to go for.
    Yakuza Strike is a ramp combo mode, where if you hit the ramps 3 times each, starts a mode with huge scoring bonuses for each shot.

    If a ball comes down the left inlane, 'Throwing Stars' is lit, and if you hit the right ramp or right orbit, you get one of six increasingly better awards.

    The right inlane lights 'hit me', which gives you a few seconds to hit the left loop for a bonus.

    I've heard of the problem with spinner millions, but I'm not even sure how to light spinner millions. I've got it a few times, and it does really spike the score.

    There are a few other modes that you can get from the matrix by placing balls with the glove.
    Quick multi-ball, which is a 2 ball multi-ball mode.
    Video mode, which is a very hard to control pac-manish mini game that gives the opportunity for some big points and an extra ball if you can get to wave 2. Some luck is required, as the mode is nearly impossible to control.

    Some cameo appearances are also featured. If you shoot the right and left loops often enough, Rudy shows up and gives you a 15 second 'Frenzy' mode. If you hit the outer loops repeatedly, Skull says "Again!" Nice touches.

    In my opinion, this software is as solid and complete as any pinball machine software I've ever played.

    So, finally, this game is about pure ball flow. The loops are frighteningly fast, and the ramps are easy to hit and very smoothly return the ball to the flippers. The game just sings when you're hitting the shots. Such a fun experience.

    What stops the flow? The slingshots are sensitive, and the ball becomes very hard to control if it gets into them. The Crazy bob sinkhole slows the game down a bit, and despite how cool the glove is, it does slow down the pace of the game. If there is one thing I'd mark down in the game play department, it would be the hot/cold cycle of the pace. It is 100 miles an hour and then all of a sudden, it's crawling. There are ways to speed it up by hitting the flipper buttons, but it still feels too slow.

    This is probably my favorite game now. It's not going anywhere.

    Old Review:
    What are you doing?

    I'm making a long distance telephone call.

    I'm not sure what's going on in this game, other than it's fun to play. Loop this, loop that, ramp ramp spinner loop, loop fast fast fast.

    I like it.

    It's a real 'just one more game' kind of experience...”

  • tamoore currently owns this game.
  • 5 Pinsiders starred this rating review

  • “One of the fastest out there. Loop smashing on this pin is beyond a joke. That said, i do love playing it and just cant seem to drag myself off it. Awesome game for not too much cash. Great stuff.”

  • Russo121 currently owns this game.
  • Russo121

    Pinball addict
    1,056,250 2

    “Just got this. It fun and fast. The moving hand to drop balls on the button pad always makes it fun. Good flow. Will be a part of my collection for a long time.”

  • lg currently owns this game.

  • “Go to crazy Bob's!”

  • TurboTim currently owns this game.
  • TurboTim

    Pinball addict
    607,750 1

    “Absolutely love this game. FAST,FAST,FAST !!!! This pin routinely kicks my ass and I love the glove. People complain it slows the game down, but I feel it is an occasional break from the frantic pace of this pin.”

  • pinball_erie has owned this game in the past.

  • “This truly is a great game. The shots are fantastic and super smooth. The sounds, light, and visuals are very good. The rules are very clear and dont take much time to learn. It has 4 different multiballs. 2 quick multiballs (2 balls), the normal 3 ball, and 2 4 ball multiballs Powerdown Mode (wizard mode), and Midnight Madness. The hand toy is a great unique feature.

    As you can probably tell by yourself the artwork is absolutely terrible. A great game wasted by a bad theme. There is also a bit of fun factor being able to make fun of the dumb quotes on this machine while playing it. As im playing TAF all I can think is how there are more features on JM. This would easily be a top 10 game with a different theme.

    If you are on the edge about pulling the trigger on this game DO IT! Get this game while the price is still low. By far the best bang for you buck machine.”

  • mantz88 has owned this game in the past.

  • “I really wanted to like this game, I really did...

    The Pros:
    Great pf layout and the Glove is a great toy when operating as it should. Fast as lightning orbits and ramps keep you on your toes. The playfield sings when properly maintained. Multi ball is a blast and the powerdown mode rewards good play up to that point with longer timers for wiz mode jackpots.

    The Cons:
    The spinner rules blow... donkeys. My least favorite Youssi package. Even if mystery programmer could dive in to get to the spinner score and put a timer on it... or reduce the score by a decimal point or three... this game would be so much better. I have heard of people physically altering the spinner so that when it, would only rotate a spin or two. Which works... BUT THIS IS A SPINNER!!! There are other items that are less glaringly obvious, but c'mon!

    The Takeaway:
    Who was in charge of play testing this game? Really. I'd like to know, because they should be lynched in the name of pinball justice. Goerge... you blew this one. JM could have been REALLY good.”

  • 2 Pinsiders starred this rating review

  • “This is about the fastest pin around. It has to be one of the top 5 fastest machines ever. The layout and flow are great. Hit the outside loops 5-6 x's in a row if you the 3rd loop the ball is moving so fast you can hardly see it, if at all. I own this game and it never fails to get my heart pumping. I find it very hard to walk away from. Of course like everyone else I would have wanted a different theme for this....Matrix. I think this is a great pin...that can be underrated due to the theme.

    Edit 11/14/12: Finished POWER DOWN mode the other was so fun my heart was pumping like crazy :) Also midnight madness is killer. I had it happen the other night totally unexpected, loved it.”


    almost every shot feeds back to a flipper.”

  • pharoah007 currently owns this game.


  • plowpusher has owned this game in the past.

  • “Just finished restoring one and had to change up rating.Its fast, Its toughIt keeps calling me back.”

    “The art is horrible on this game, but the fun factor more than makes up for it.
    A truely great flowing game minus the glove.”

  • Pdxmonkey has owned this game in the past.

  • “Great game, extremely fast, and worth the low price it goes for.”

  • AdamTheGamer has owned this game in the past.

  • “A great addition to my games room! Its very fast and fun and I can't just play one game.”

  • NinJaBooT currently owns this game.

  • “If it wasn't for the awful artwork, this could easily be a to 10 game. The "fun-factor" is through the roof. The magnetic hand operated by 4 flipper buttons dropping the ball into a tic-tact-toe board is one of the TOP 3 pinball creations of all-time. The super high scoring is very cool. The theme is below average but so what. Pinball should be fun and this game delivers.”

  • BackFlipper has owned this game in the past.

  • “Great game for the price! lots of modes and great sound. like the hand it adds a different element to the game play. really fast pin!”

  • Trident has owned this game in the past.

  • “Really underrated game overall. Plenty going on and some cool modes. Gloves are neat but kind of lose their appeal after awhile, just slows the game down too much. Can't stand the video mode but very few are ever that great anyway. Overall a really good game and definite sleeper that stands up well even in a lineup of "A" games.”

  • bemmett has owned this game in the past.

  • “When I purchased my JM, I thought I might be flipping it within a year. Was i ever wrong. This is a fun pin and I have enjoyed learning the rules. The speed of the shots has caused me to laugh out loud. It can get pretty crazy! My LEDs on the play field look fantastic. This game is sure to last a long time in my humble collection.”

  • mminnoch currently owns this game.

  • “Great game that moves very very fast. If you are good at shots the pace is blistering. Crazy bobs and the glove are the only things that slow this game down. It is very unique and fast. I finally got one for at home and am enjoying everything except for the mini game as I think this is lame. I love the Funhouse reference and the easter eggs are really fantastic. I think like many others if this were a matrix themed pin it would be a top 20.”

  • hank527 has owned this game in the past.

  • “it plays top 20

    that is all you should care about
    but because of the theme you can buy 10 jm for 1 MM
    but mm doesn't play 10 times better
    in fact it plays 5 percent better IMO”

    “A Fast & Very High Scoring Pin.. The Robotic hand is a Good Touch. The Ramps are a Bit to short , and the Video mode is Hard .. JM look's Awesome in Led's .. I'd Own it again !!”

    “The first thing you should notice about Johnny Mnemonic is the speed. It's fast! If you don't know what I mean, hit the right loop a few times in a row, you'll see. The second thing you'll notice are high scores. While it's a challenging game, you'll have to adjust your expectations for typical high scores.

    Johnny Mnemonic is not incredibly deep, in fact it's quite basic. For the most part the game tells you what to shoot at and you shoot it: "shoot the right loop", "shoot the spinner", "shoot for Crazy Bob's". Really the only form of strategy comes from the player controlled data glove which is used to load balls into the matrix. Loading balls into the matrix unlocks rewards including extra ball, video mode, super loops, etc. Load three balls into the matrix to start a four ball multiball.

    One of my true knocks on the game is video mode. It's basically a game where you control a circle and try to eat dots floating around the display. Although that description makes it sound like PacMan, but it's really much worse then that. The four flipper buttons are just not an intuitive way to control up, down, left and right.

    A really cool feature of the game is Midnight Madness. While playing when the games internal clock strikes midnight a timed multiball is started. If you're like me, you'll be setting the clock to 11:59pm often.

    In my small lineup, I'm not sure it's going to be a keeper. However, it's a game that if I do trade I can see myself regretting it and looking for another. It defiantly deserves it's current top spot on Bang For Your Buck.”

  • lpeters82 has owned this game in the past.

  • There are 85 ratings (that include a comment) on this game. Currently showing results page 2 of 4.

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