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Johnny Mnemonic details

This page provides an overview of what's in Johnny Mnemonic pinball machine and what's not. This can be a handy reference if you're looking at which machine you want to buy next!

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Manufacturer

Williams Electronic Games, Inc. (United States)

January 8th, 1995

2756 units.

Johnny Mnemonic on the IPSND.

Main details

4 player game

dot matrix display

normal cabinet

automatic

No

Yes

Yes

No


Popularity and ranking

5651

77


This machine has been rated by 77 users and currently ranks #48 in the Top 100

7.712

Playfield details

4

2

2

3

3

1

0

1

Yes

No

No



Backbox & Videomode

It is unknown wether any backbox ornaments were available for this machine.

Snarf! The four flipper buttons controll a 'pacman-like' creature that bounces around the Dot Matrix Display. Pick up the floating dots and score big points! In round two, one of the floaters is the EB (Extra Ball), which makes finishing Round One very worthwile.

Noteworthy features

  • "Cyber Matrix Ball Lock" assembly, featuring nine slots that each hold a 'per-game-random' award.
  • Magnetic hand assembly that 'catches' the ball. The player can then move the hand over the "Cyber Matrix" with the four flipper buttons and release the ball into one of the nine slots.
  • 'Power Down' is cool wizard mode, which shuts down the pin, part for part, while you need to keep four balls from draining. A bit similar to the end game of "The Shadow", where you shoot all lights out untill the pin shuts down.

Trivia

  • Johnny Mnemonic has a 'Midnight Madness' mode. When the internal clock hits midnight, a special mode will be active. Your favorite machine out there may include a similar mode (Williams' "Congo", for example), so check out the game's manual/documentation.
  • During Johnny Mnemonic's "Frenzy" mode, be sure to pay attention to the voice calls. You will hear the familiar laugh of one of William's more famous characters...Funhouse's Rudy.
  • The Johnny Mnemonic movie didn't become the blockbuster movie that Williams may have hoped for when obtaining the license, and the machine is heavily underrated. The same thing that happened to "The Shadow" machine. The fast gameplay, cool sounds (although not 'custom' sampled from the real actors)and incredibly fun rulesheet make this one of those "must have played" machines. Put in some money when you see one!




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