You're right, the link seems to be dead. I have added a comment about this after the link. The page showed the listing page of a BBB that went for $20k
Written by robin, published June 7th, 2008. 2 comment(s).
It
starts in early 1997. Two machines, "Big Bang Bar" and "Kingpin", were
the last machines ever to see the light of day in the Capcom Pinball
Factory. In prototype stage that is. Originally planned to have been produced in Capcoms usual
production run of around 1000 machines, only 14 Big Bang Bars and 9
Kingpin prototypes were actually made. And then the Capcom pinball
division went out of business.
Now, most people who have
played one of the Big Bang Bar prototypes seem to agree that this
machine could have turned the tide for Capcom Pinball. Supposedly the
machine has all that a pinball fan could wish for: an excellent theme,
beautiful and extravagant graphics, a great set of sounds and fantastic
gameplay. The legendary status alone should make this machine the
perfect candidate for a production re-run. Or shouldn't it?
When you approach the machine, its wonderfull cabinet art immediately draws attention. The
theme of the machine is "Big Bang Bar", an alien late-night
cocktailbar. We see interesting (wo)men and creatures: a cowboy in a
spacesuit, a diva with a curious looking one-eyed pet, a guy with a
strange outfit carying his drink on his head, a punk alien who has had
one too many and a giant monster that resembles Arnold Schwarzenegger
just a bit.
The cabinet artwork quality is comparable to that of the other capcom machines.
It is silkscreened on the wood and has an excellent detail.
Unfortunately, Cunninghams remake of the machine won't have the
silkscreened artwork. Instead, decals will be used.
When we look at the playfield, it has that same spacey atmosphere. There's
more funny looking creatures on the playfield artwork, and here we see
the same style and colors as we saw on the cabinet sides. Joined by
brilliant glow-in-the-dark tints of purple and yellow, all of the
playfield artwork has very heavy and extraordinary tints. And these
colours have been used with a purpose: at times, a blacklight tube at
the back of the playfield is turned on and the whole machine seems to
glow.
There are some eye catchers that immediatly grab the
attention. A female dancer in a tube and two aliens with their backs
turned towards us. On the right is a quadruple-captive-ball assembly
called "Ray's Ball Busters". All of the wire-ramps are in beautiful
purple and green, and on the left is a transparent tubey ramp with very
cool neon colored plastic. There's also a 'regular' transparent ramp,
but this one has some very unusual blueish "running light" effect
behind it, that adds to the sci-fi theme.
Let's start with the tube dancer girl. This is one of the coolest gimmicks in the game. Most prototypes seem to have her colored in green, without much detail, but with very cool springy hair (a la the troll in Rollercoaster Tycoon). When idle, it looks like she's a dull solid piece of plastic on a stick. But wait 'till she comes to live! The plastic is not as solid as it looked, and some kind of mechanism inside of her body makes her jigle from left to right. Wow! This is what Elvis should have looked like in Sterns latest effort, what an elastic body!
This very original assembly in the upper right hand side of the playfield features two aliens who initially have their backs towards us. They remind me a bit of sesame street, but a bit cooler. They are the "Loopy Martians", the ball locks for the Looped in Space multiball. Balls fed by the main (left) ramp can be diverted into their mouths. After locking two balls, looped in space multiball will start and the two aliens will turn around and 'barf' the balls onto a mini wire-ramp, which in place will feed the balls onto the big wire-ramps and onto the playfield.
Just above the upper right flipper is this odd-looking device which looks more daunting than it actually is. Hitting the left stack of balls will sent the ball on the top of the stack to the right stack and vice-versa. The purpose is to get all four balls to one side to collect one of the "drink awards". Captive ball hits also spell a letter in the word b-r-a-w-l. When this is done, you can lock one of the three balls needed for multibrawl multiball. Yet again, a very original plan that reminds a bit of captive ball assemblies in Indiana Jones or Pinball Magic.
In the
middle of the playfield are the nine modes, they have fun name like
"Mosh A Go-Go", "Cosmic Dartz", "Babescanner", "Lunapalooza", "Tour the
Bar" and "Chase the Waitress". Completing all these modes (and the four
features mentioned earlier) will start the end-game: "Big Bang". This
is a timed 4-ball multiball where you need to score as much points
possible in a set time, while constantly plunging balls manually into
play.
The main theme played in the bar is a freaky Techno tune. It sounds pretty bassy as do all capcom machines but for this machine, this perfectly suits the theme of a bar. The quotes are said to be very fun although some of them are, what most people would describe as "sexually loaded". At points in the game, the tube dancer will moan some pretty heavy "oooohs" and "aaaahs"! But the machine has a family mode for all those concerned with this, so these quotes can be turned off.
Rumors has it that there were also plans for a "properness plastic" for the tube dancer. This would effectively give her a top (an idea similar to the "cleavage plastic", found on Scared Stiff), and make the machine more suitable for public places.
Having played the game for a solid two hours I'll tell you this: This is one fine pinball machine with some very original differences from our usual perception of a pinball game. The colouring is wonderful with some magic backlight tricks and extraordinary artwork. The game is funny and keeps you going for hours. It's great fun, a bit adult-oriented with all the moaning and groaning sounds (and the tube dancer for that matter)
Recently Gene Cunningham of illinois Pinball released a 'remake' of the game. Utilising some NOS parts, some remodeled and of course the original artwork and software and sounds (which his company bought from Capcom) this game is built to the exact specs of the original (some even say it's better than the original). Now, there are no longer 13 Big Bang Bars in the world, but 124. And at only $4500, they come
as a bargain compared to the $20k payed for this machine (note: link seems to be dead). The remake is the game I played myself and the build quality seems to
be excellent and not different from the other Capcom machines I have
owned. My advice: get it if you can!
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lli
Inactive member
Utrecht
14y 19,900 24
Nice review of a machine not seen in the wild!
Last link does not seem to work. Or is that a problem on my side?